This paper puts forward a triangulation algorithm used for space closed point-cloud.
提出了一种针对空间封闭点云的三角剖分算法。
Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.
对构筑三角形网格建立数字地形模型进行了研究,给出了基于散乱点和边建立三角形网格地形模型的生成算法和数据结构。
The precision data of section contour is obtained by NURBS approximation. Based on which, the triangulation algorithm of scattered data is carried out through the disposal of NURBS compatibility.
利用NURBS曲线的拟合技术实现了截面轮廓数据的精整,在此基础上,采用曲线间相容性处理实现了散乱数据的三角剖分算法。
A fast triangulation algorithm for 3d scattered data is presented. The algorithm has almost liner complexity and can effectively solve the region with holes that common algorithm can not dispose.
提出了一种针对3d离散数据点的空间三角网格生成算法,该算法具有接近线性的复杂度,并有效地解决了一般算法不能处理的带有孔洞表面的情况。
A fast triangulation algorithm for 3d scattered data is presented. The algorithm has almost liner complexity and can effectively solve the region with holes that common algorithm can not dispose.
提出了一种针对3d离散数据点的空间三角网格生成算法,该算法具有接近线性的复杂度,并有效地解决了一般算法不能处理的带有孔洞表面的情况。
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