Aimed at the appearance of multi-pixels width of skeleton, this paper gave the definition of tip, node, tail and burr, and a design of an algorithm for iteration burr.
针对数学形态学骨架化算法可能出现的多像素宽度情况,定义了端点、节点、尾支和毛刺等概念,在此基础上设计了一种分级毛刺去除算法。
Aimed at the appearance of multi-pixels width of skeleton, this paper gave the definition of tip, node, tail and burr, and a design of an algorithm for iteration burr.
针对数学形态学骨架化算法可能出现的多像素宽度情况,定义了端点、节点、尾支和毛刺等概念,在此基础上设计了一种分级毛刺去除算法。
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