Texture Gradients - Objects that are farther away appear rougher and appear to have more detailed textures.
纹理梯度——远处的物品会显得粗糙,并可以看到更多的纹理细节。
Textures are images wrapped around 3d objects like paper wrapped around a gift.
纹理是像包在礼物外面的包装纸那样环绕在3d对象外的图像。
Surface textures are mapped onto objects, simulating reality, and.
把表面材质映射到对象上,模拟真实。
Taking runway photos, mundane objects, and unique textures, the boutique feels like a theater set.
以跑道照片,平凡的对象,和独特的纹理,如戏剧精品集感觉。
Therefore, putting extra work to combine textures into single atlas and making number of objects to use the same material will always pay off.
因此,把额外的工作放在合并纹理成单一的图集的和让物体使用相同的材质,总会有回报的。
Final pass produces final rendered image. Here all objects are rendered again; with shaders that fetch the lighting, combine it with textures and add any emissive lighting.
最终渲染阶段产生最后渲染后的图像,到这一步,所有的对象都将被再次渲染,其中着色器将混合前一步生成的光源和纹理以及所有自发光照明。
The computer analyzes the data and extracts such image information as edges, regions, boundaries, colors and textures of the objects in the image.
计算机分析数据,并提取出如物体的,边、区域、边界、颜色和纹理等信息。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
From his facial hair to the textures of the clothes and other such objects.
从他面部的头发,衣服和其他类似物体的纹理。
In the process of building virtual worlds, it is very important to get the textures of irregular objects.
虚拟世界的建造过程中,获取不规则物体的纹理非常重要。
I compensated for the low poly objects in the scene with high resolution textures; I unwrapped the main object and for the small objects only I used simple UV mapping.
在这个场景中我用高分辨率的贴图来弥补低模的不足,我展开了主要物件的UV,对于那些小物件我用了简单的UV贴图。
Role: Create 3d models and textures of characters, objects, backgrounds used in real-time 3d games.
工作职责:制作实时3D游戏引擎中使用的3d角色、物体、场景的模型和贴图。
Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.
带Alpha通道贴图的物体必须允许显示在它们后面的环境,但是如果背静是另一个Alpha通道,那么你需要通过另一个设定优先权。
Objects with alpha textures must allow the environment behind them to be displayed but if the background is another alpha, you will need to prioritize one over the other.
带Alpha通道贴图的物体必须允许显示在它们后面的环境,但是如果背静是另一个Alpha通道,那么你需要通过另一个设定优先权。
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