• Each object is specified by three sets of parameters, namely, motion, shape as well as texture information. Among them, both motion estimation and shape encoding are particularly critical.

    每一个对象由三个参数集表示,即运动、形状以及纹理信息,其中运动估计与形状编码为两个最重要的部分。

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  • Lighting values are encoded using logarithmic encoding to provide extended dynamic range than usually possible with ARGB32 texture.

    光照值采用对数值编码以产生比通常ARGB32纹理所能达到的动态扩展范围。

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  • Lighting values are encoded using logarithmic encoding to provide extended dynamic range than usually possible with ARGB32 texture.

    光照值采用对数值编码以产生比通常ARGB32纹理所能达到的动态扩展范围。

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