Each object is specified by three sets of parameters, namely, motion, shape as well as texture information. Among them, both motion estimation and shape encoding are particularly critical.
每一个对象由三个参数集表示,即运动、形状以及纹理信息,其中运动估计与形状编码为两个最重要的部分。
Lighting values are encoded using logarithmic encoding to provide extended dynamic range than usually possible with ARGB32 texture.
光照值采用对数值编码以产生比通常ARGB32纹理所能达到的动态扩展范围。
Lighting values are encoded using logarithmic encoding to provide extended dynamic range than usually possible with ARGB32 texture.
光照值采用对数值编码以产生比通常ARGB32纹理所能达到的动态扩展范围。
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