Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.
绘制多边形可借助图形系统的硬件来实现,因此,隐式曲面的多边形化是隐式曲面绘制的主要方法。
Surface rendering algorithms use micro-surfaces to fit the objects' surface, the results of which just show the outer surfaces of tissues, can not display the inner structures in deep levels;
面绘制算法通过生成面片来拟合物体表面,绘制结果只能展现人体组织表面信息,而无法表达数据场中深层次人体组织的三维结构;
The surface rendering extracts isosurface from 3D volume data, and then uses traditional graphical technology to display.
面绘制从三维体数据中抽取物体等值面,通过传统的图形学进行显示;
The surface rendering extracts isosurface from 3D volume data, and then uses traditional graphical technology to display.
面绘制从三维体数据中抽取物体等值面,通过传统的图形学进行显示;
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