For Directional lights Unity can use so called Cascaded shadow Maps (alternatively called "Parallel Split shadow Maps") which give very good shadow quality, especially for long viewing distances.
对于平行光,Unity可以使用级联阴影贴图(或成为平行分割阴影贴图)有很好的阴影质量,特别是远距离观看。
Also using a split lighting set up helps by keeping one side of the face in shadow.
布光也要配合,以便让脸的一侧消失在阴影中。
I've split the render of the long shadow into two passes, one for the vertical objects such as the cup and the CPU, and one for the horizontal objects such as the desk.
我把长阴影的渲染分成两步,一是对于垂直的物体例如、杯子和主机,另一个是为水平物体例如桌面。
It is necessary to consider the reasonableness of split and the quality of shadow image when drawing shadow based on the view frustum split in a large scale scenes.
采用基于视截体分层的方法进行大规模场景阴影绘制时,需要考虑分层的合理性与阴影的图像质量。
When you have acquired 10 Soul Fragments you will unleash Chaos Bane, dealing 1900 to 2100 shadow damage split between all enemies within 8 yards.
当你获得10块灵魂碎片时,你就能释放那些混乱的灵魂,对8码内所有敌人造成1900到2100点的暗影伤害,这些伤害由他们平均分摊。
When you have acquired 10 Soul Fragments you wil unleash the Souls of the Damned, dealing 6840 to 7560 shadow damage split between all enemies within 8 yards.
当你集齐10块灵魂碎片就会发动诅咒之魂技能,对8码内的所有敌人造成总计6840到7560点暗影伤害,伤害分摊。
When you have acquired 10 Soul Fragments you wil unleash the Souls of the Damned, dealing 6840 to 7560 shadow damage split between all enemies within 8 yards.
当你集齐10块灵魂碎片就会发动诅咒之魂技能,对8码内的所有敌人造成总计6840到7560点暗影伤害,伤害分摊。
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