Connect Slave node to private network.
连接从节点到私有网络。
The network Master (typically a PLC) recognizes the slave node by means of this address.
网络主站(典型的是一个PLC)通过设定的地址识别从站节点。
Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.
根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。
It is assumed that the Hadoop slave node has been configured a priori in such a manner that it registers with the Hadoop master node.
这里假设Hadoop从节点已经在之前配置完成,也就是它已经注册到Hadoop主节点中。
Since the slave nodes never listen to another slave response to the master, a slave node cannot reply incorrectly to another slave node.
因为从节点从不收听其它从节点而只对主节点作为出响应,从节点不能错误地对其它从节点作出应答。
Because the Hadoop master node communicates with slave nodes using SSH, you should set up an authenticated no-passphrase SSH connection between the master and slaves.
因为hadoop主节点使用SSH与从节点通信,所以应该在主节点和从节点之间建立经过身份验证的无密码的SSH连接。
Figure 14 shows the Hadoop Master instance and the two Hadoop Data node (slave) instances.
图14显示了HadoopMaster实例与两个HadoopData节点(从)实例。
The proposal based on USB Host/Slave controller chip CH375A, realized a USB-Host embedded in CAN bus data acquisition system and stored acquisition data of each node in U flash disk under MCU control.
该方案基于USB主/从控制芯片CH375A,在单片机的控制下,实现了CAN总线数据采集系统中嵌入USB主机,从而完成把各节点采集的数据存入U盘,取代了现场数据采集系统必须有一台计算机的模式。
The whole system is made up of a main computer and many intelligent nodes. Each intelligent node takes on microcontroller AT89C51 as host processor and Neuron chip TMPN3120 as slave processor.
系统由一台上位机和多个智能节点组成,智能节点采用单片机at89c51为主处理器,神经元芯片TMPN3120为从处理器。
The aim of this thesis is to present a new strategy of fitting offset to adjust time in order to achieve the effective synchronization between slave nod and reference node.
该文提出采用拟合偏差方法进行时钟调整的策略,以有效克服网络延迟和抖动对时钟同步的影响。
The aim of this thesis is to present a new strategy of fitting offset to adjust time in order to achieve the effective synchronization between slave nod and reference node.
该文提出采用拟合偏差方法进行时钟调整的策略,以有效克服网络延迟和抖动对时钟同步的影响。
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