The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
In this paper, the principle of system engineering was used to research the real-time total energy balance and evaluation modeling.
本文前部分使用系统工程原理,研究全厂实时总能平衡的建模及评价的方法。
From the linearization procedure, a new approach of system identification that is on-line real time modeling and real time feedback control correction can be found.
但研究发现,在这种线性化过程中,包含了一种新的系统辨识思想,那就是在线实时建模一实时反馈控制校正的思想。
This article discusses some basic notation and modeling requirement of Real-time system firstly, as well as the CASE tools.
首先,讨论了实时系统的一些概念以及其建模的基本要求,以及常用的CASE工具。
Modeling and model management have been further studied with anthropoid and intellectualization, and will be used widely in real time optimal control of dynamic system.
本项研究有利于促进和深化建模与模型管理的类人化、智能化研究,在动态系统的实时优化控制领域具有较广阔的应用前景。
One method for real-time system schedulability analysis is presented based on real-time unified modeling language.
提出一种基于实时统一建模语言对实时系统可调度性进行分析的方法。
A real time modeling approach for nonlinear discrete time system is presented by using the concept of time variant recurrent neural network and the theory of two dimensional system.
利用时变反馈神经网络的概念及二维线性系统理论给出了非线性离散系统的一种实时建模方法。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
Time model discusses time and time-related mechanism frame, which is applicable in modeling of real-time software system.
时间模型讨论适合实时软件系统建模的时间及时间相关机制的总体架构,为性能分析建立了定量分析的标准。
According to the whole design, a flight training scene system is developed through three steps: three-dimensional modeling, virtual scene configuration and virtual scene real-time drive.
通过三维建模、虚拟场景配置、虚拟场景实时驱动三个步骤对视景系统进行实现,开发出一套适用于多机空战战法训练的飞行视景仿真系统。
Through simple modeling, multiple mapping ways and import 3d model to describe large-scale indoor environment, this paper presents a practical, real-time virtual scene construction system.
本系统通过简单的建模、多种贴图方式以及导入3d模型来近似地描述大型环境,具有较强的实用性、较好的实时性和显示效果。
Through simple modeling, multiple mapping ways and import 3d model to describe large-scale indoor environment, this paper presents a practical, real-time virtual scene construction system.
本系统通过简单的建模、多种贴图方式以及导入3d模型来近似地描述大型环境,具有较强的实用性、较好的实时性和显示效果。
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