Try Setting shader detail to medium.
尝试设置渲染详细至中等。
Easy enough, it swaps the shader count.
很容易,它交换的着色计数。
You can create your vertex shader in two ways (that I know).
创建顶点着色程序你可有两种方法。
Updates include taking advantage of the new Physical Shader.
更新包括新的物理着色器利用。
Read on for further options and other USES for this most excellent shader.
为了更多的选项以及这个非常优秀的着色器的其它用途请继续阅读。
All these are current shader techniques that are well known and understood now.
这些都是现在阴影技术中广为人知的。
For further details about shader performance, please read the shader performance page.
有关着色器性能的更多细节,请阅读的着色器性能页面。
For further details about shader performance, please read the shader performance page.
有关着色器性能的更多细节,请阅读的着色器性能页面。
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