我选择一个非位图的方法。
So now, I have my control in a bitmap.
所以,现在,我在我的控制位图。
Copy the screen into the bitmap object.
位图复制到对象的屏幕。
Set width and height of image in bitmap.
成立于位图图像的宽度和高度。
The Bitmap file image style was introduced.
介绍了位图图像文件的基本格式。
The corresponding number in the bitmap is 1.
位图中对应的数字为1。
There was always no bitmap (null) available.
总是没有可用的(无效的)位图。
How to: Provide a Toolbox Bitmap for a Control.
如何:为控件提供工具箱位图。
To set up the bitmap path and transparent color.
建立位图的路径和透明色。
All the entries in the top row of the bitmap are 3.
该位图最上面一行中所有的项都是3。
How to apply the grayscale effect to the Bitmap image?
如何运用灰度效果的位图图像?
Step 4: Generation to preserve the bitmap bitmap file.
步骤四:将生成的Bitmap保存为位图文件。
In this case, all of the bitmap is stored in one large block.
在这种情况中,所有位图都存储在一个大的块中。
To avoid this, you can always make a copy of the bitmap.
为了避免这种情况,您可以随时作出位图的副本。
We will use this label to refer to the bitmap in the program.
我们将在程序中用这个标号来引用这个位图。
More than one strip is joined vertically to make the entire bitmap.
多个条垂直地连接以形成完整的位图。
We choose to paint the bitmap in response to WM_PAINT message.
我们选择在响应WM _ PAINT消息的时候绘画位图。
Bitmap is one of the common imagine style in imagine processing.
位图是图象处理中常用的一种图象格式。
In this tutorial, we will learn how to use bitmap in our program.
在这一课中,我们将学习如何在我们的程序中使用位图。
Now let's create a memory device context and select a new bitmap.
现在,让我们创建一个内存设备上下文,然后选择一个新的位图。
The eight bytes shown make up the primary bitmap portion of a message.
图中显示的8个字节构成了消息的主位图部分。
When we have drawn all, we have all information in the bitmap but.
当我们已制定了,我们所有的资料,但位图。
This can also be thought of as the first scan line in the bitmap.
这也可以视为点阵图中第一条扫描线。
And white bitmap resource in the project, it made for a great display.
并在白色的位图资源项目,它为一个伟大的显示。
With the bitmap if you want to define any interesting behavior to them.
与位图,如果你想定义的任何有趣的行为给他们。
Fixed bug: Bitmap handles should not leak anymore from the shell extension.
固定的臭虫:位图句柄不应该泄漏的外壳扩展了。
I can try to color bitmap smooth transition done more, the terrain is sharp.
我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐。
I can try to color bitmap smooth transition done more, the terrain is sharp.
我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐。
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