• I choose a non bitmap way.

    选择一个位图方法

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  • So now, I have my control in a bitmap.

    所以,现在控制图。

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  • Copy the screen into the bitmap object.

    位图复制对象屏幕

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  • Set width and height of image in bitmap.

    成立位图图像宽度高度

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  • The Bitmap file image style was introduced.

    介绍图像文件的基本格式

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  • The corresponding number in the bitmap is 1.

    位图对应数字1

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  • There was always no bitmap (null) available.

    总是没有可用的(无效的)位图

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  • How to: Provide a Toolbox Bitmap for a Control.

    如何控件提供工具箱位图。

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  • To set up the bitmap path and transparent color.

    建立位图路径透明

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  • All the entries in the top row of the bitmap are 3.

    位图上面一行所有都是3。

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  • How to apply the grayscale effect to the Bitmap image?

    如何运用灰度效果位图图像

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  • Step 4: Generation to preserve the bitmap bitmap file.

    步骤将生成Bitmap保存为位图文件。

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  • In this case, all of the bitmap is stored in one large block.

    这种情况中所有存储一个的块中。

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  • To avoid this, you can always make a copy of the bitmap.

    为了避免这种情况,可以随时作出副本

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  • We will use this label to refer to the bitmap in the program.

    我们程序中用这个标号引用这个位图

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  • More than one strip is joined vertically to make the entire bitmap.

    多个垂直连接形成完整位图

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  • We choose to paint the bitmap in response to WM_PAINT message.

    我们选择响应WM _ PAINT消息的时候绘画图。

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  • Bitmap is one of the common imagine style in imagine processing.

    图象处理常用种图象格式。

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  • In this tutorial, we will learn how to use bitmap in our program.

    一课中我们学习如何我们程序使用位图

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  • Now let's create a memory device context and select a new bitmap.

    现在我们创建内存设备上下文然后选择一个新的位图。

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  • The eight bytes shown make up the primary bitmap portion of a message.

    图中显示8个字节构成消息部分

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  • When we have drawn all, we have all information in the bitmap but.

    我们制定了,我们所有资料位图

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  • This can also be thought of as the first scan line in the bitmap.

    可以视为点阵第一扫描线

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  • And white bitmap resource in the project, it made for a great display.

    白色位图资源项目一个伟大的显示

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  • With the bitmap if you want to define any interesting behavior to them.

    位图如果定义任何有趣的行为他们

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  • Fixed bug: Bitmap handles should not leak anymore from the shell extension.

    固定臭虫位图句柄应该泄漏外壳扩展了。

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  • I can try to color bitmap smooth transition done more, the terrain is sharp.

    可以尽量位图颜色过渡的平缓些,出来地形还是尖锐

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  • I can try to color bitmap smooth transition done more, the terrain is sharp.

    可以尽量位图颜色过渡的平缓些,出来地形还是尖锐

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