Near: Contains indirect illumination from lights marked as Auto, full illumination from lights marked as Bake Only, emissive materials and sky lights.
近:包含标记为自动模式的灯光所产生的的间接照明,和标记为仅烘焙模式的灯光,发光材质和天光的所有照明。
Get a more realistic illumination I have enabled final Gather in "indirect illumination". I put a quite high number in "samples" to make the final rendering (600).
为了获得真实的光照,我开启了最终聚集,最后的渲染时给予较高的采样600。
By turning on the Details mode, the Ambient Occlusion only darkens the indirect illumination in problem-areas, avoiding the traditional global and unpleasant Ambient Occlusion look.
通过打开细节模式,AmbientOcclusion只会对有问题的区域进行间接照明,避开传统的全局照明和看起来不合要求的AmbientOcclusion。
By turning on the Details mode, the Ambient Occlusion only darkens the indirect illumination in problem-areas, avoiding the traditional global and unpleasant Ambient Occlusion look.
通过打开细节模式,AmbientOcclusion只会对有问题的区域进行间接照明,避开传统的全局照明和看起来不合要求的AmbientOcclusion。
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