• In general, the GPU memory should not be an arbitrary limitation on the size of data for algorithms.

    一般来说,GPU内存应该数据进行算法大小任意限制

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  • Every vertical blank, the hypervisor DMAs this buffer to the GPU memory, and then flips the GPU's visible page to the new data synchronously with the vertical blank signal.

    对于垂直方向上的每个空格来说,管理程序都会采用 DMA 方式将自己的缓冲区GPU内存中然后GPU可视刷新为垂直空格信号同步数据

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  • Each CUDA-capable GPU node includes local DDR3 SDRAM as well as a 16-lane PCI Express? gen2 interface to the system backplane, providing maximum data throughput direct to GPU memory.

    每个CUDAGPU节点包括本地DDR3SDRAM以及一个16通道PCI二代系统背板接口直接GPU内存提供最大数据流量

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  • The GPU memory could be considered to be a "cache" of data that the GPU is currently operating on, but many GPU algorithms are designed to operate on more data than can fit in the "cache".

    GPU内存可以认为一个缓存”,GPU目前经营数据许多GPU算法设计有更多的数据操作可以“缓存”。

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  • This might sound simple, but there are a lot of design decisions around making sure that GPU memory is not allocated without the user asking for it and still allowing people to build what they want.

    起来貌似很简单但是这背后有着大量设计决定确保GPU内存没有分配需要之人,仍然能够允许人们构造他们之所想。

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  • The window server provides a region of Shared memory to clients for drawing and then composites this into the frame buffer (on the GPU).

    窗口服务器客户提供了共用内存区域用来绘图,然后(用gpu)将其混合缓冲。

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  • While that little port isn't a big problem for most visual jobs, it's a hassle for parallel computing that works the CPU, GPU, and memory all in close association.

    虽然这个小小的接口大部分显示工作来说不是什么问题但它却无法应付CPUGPU内存紧密结合的并行运算

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  • Instead of using the CPU to display graphics, Vista USES the GPU, which puts a strain on memory.

    Vista使用GPU不是CPU显示图像给内存造成压力

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  • The bottleneck is the memory on board GPU processors: it's fast, but not fast enough.

    GPU处理器瓶颈在于搭配的显存虽然很快还是不够

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  • GPU is often limited by fill rate or memory bandwidth.

    GPU常常限于填充存储器带宽

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  • When you create a buffer, you just get a pointer to it, and that's the same memory that the GPU sees.

    创建缓冲区时,得到一个指针GPU也看到了同样内存

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  • When you create a buffer, you just get a pointer to it, and that's the same memory that the GPU sees.

    创建缓冲区时,得到一个指针GPU也看到了同样内存

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