• In this paper, firstly common topology optimization of continuum without geometrical constraints is studied.

    本文首先考虑几何约束一般连续体拓扑优化进行了研究。

    youdao

  • To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.

    针对真实场景当中织物纹理虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法

    youdao

  • This paper proposes two approaches for image correspondence with geometrical constraints in order to prevent error propagation during image correspondence.

    本文提出了基于几何约束图像准的方法,图像配准的过程可以有效防止错误匹配的传播

    youdao

  • Secondly, based on the common topology optimization of continuum, by restricting hole's shape, frequency topology optimization with regular geometrical constraints is studied.

    其次一般连续拓扑优化基础孔洞形状施加几何约束,开展了规则几何约束的连续体频率拓扑优化研究。

    youdao

  • Secondly, based on the common topology optimization of continuum, by restricting hole's shape, frequency topology optimization with regular geometrical constraints is studied.

    其次一般连续拓扑优化基础孔洞形状施加几何约束,开展了规则几何约束的连续体频率拓扑优化研究。

    youdao

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