To increase the speed of a virtual environment, we present and implement a speed up method for dynamic rendering.
为提高虚拟环境的运行速度,我们提出并实现了一种动态绘制加速方法。
Figure 3 shows the final rendering of the dynamic data.
图3显示动态数据的最终显示结果。
Develop the Web site by combining static text, graphics, and navigation and rendering dynamic content served from the database.
开发Web网站,结合静态文字、图像与浏览和呈现由数据库提供的动态内容。
Also, pre-rendering cannot provide caching for dynamic, personalized, or secured content (including Web content Management JSP components).
同时,pre - rendering不能提供动态、个性化或者受保护内容(包括WebContentManagementJ sp组件)的高速缓存。
Due to the dynamic presentation feature, when rendering components, we first need to get the context for rendering.
由于特性是动态表示的,所以在呈现组件时首先要获得呈现的上下文。
A dynamic SOA server can easily implement this "generic" URI concept without any redirection, just by rendering the content in the requested format on demand.
一个动态的SOA服务器能够很容易的实现这个“通用”URI概念而无需任何重定向,它只需把请求格式的内容按需提供即可。
In this article, we discuss various caching options for Web Content Management, from its own pre-rendering and caching modules, to integration with WebSphere dynamic cache service.
在本文中,我们探讨WebContentManagement的多个高速缓存选项,从其自身的pre -rendering和高速缓存模块,到与WebSphere动态高速缓存服务的集成。
The attribute values for buffered-rendering are auto, dynamic, and static. From the SVG Tiny 1.2 recommendation.
buffer - rendering属性对应的值有auto,dynamic和static。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.
逐像素的动态光照将对每个受影响的像素增加显著的计算开销,并可能导致物体会被渲染多次。
This is only supported for fonts set to use dynamic font rendering.
这个仅支持设置字体为使用动态字体渲染。
The rendering of dynamic scenes in terrain environment is studied.
提出了地形环境下的动态场景绘制流程。
It shows how to abstract static and dynamic structures of the smoke skeleton from hand drawn series and, based on those structures, reproduce smoke skein and smoke puffs with proper rendering models.
首先介绍如何从手工绘制的卡通烟雾画面中提取烟雾骨架的静态结构与动态结构,然后沿骨架进行不同的形状绘制来生成卡通烟缕和烟团。
This paper proposed a fast algorithm for particle-based dynamic hair rendering.
本文提出了一种基于粒子的动态头发模型的快速绘制算法。
With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.
利用高动态范围(HDR)渲染,采用本文提出的方法可以将合成的场景实时渲染到真实的环境中去。
The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.
实验结果表明该模型能实现地形场景的实时浏览,提高地形场景的绘制效率。
There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.
地形渲染的方法主要有三种:蛮力,静态层次细节,动态层次细节。
Experiments show that rendering with soft shadows and inter-reflection in dynamic scene can be achieved.
实验表明,本算法能达成动态场景下交互式帧率的软阴影及物体间反射渲染。
Secondly, for large scale high dynamic range volume datasets, it is usually not so easy to achieve the desired rendering results by traditional transfer function methods.
其次,对于具有高动态范围的浮点型数据集,在体绘制过程中使用传统的传递函数设计方法很难达到理想的绘制效果。
Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.
对每一个受到影响的像素,逐像素动态光会累加可观的渲染耗费,并且会导致物体在多个通道被渲染。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.
实验表明,在动态光照条件下,该方法在增强对象真实感的同时,能够获得较为理想的场景渲染实时性。
When you use this approach, Dynamic data performs all the tasks for accessing and rendering data.
当您使用此方法时,动态数据执行所有访问和呈现数据的任务。
When you use this approach, Dynamic data performs all the tasks that are required for accessing and rendering data.
当您使用此方法时,动态数据执行访问和呈现数据所需的所有任务。
Moreover, in volume rendering the dynamic range of the image is preserved, enabling display of vessels, soft tissue, and viscera.
此外,在容积再现中图像的动态范围被保留,能够显示血管、软组织和内脏。
The process for submitting design projects include rendering, dynamic video demo and project introduction.
设计方案的提交方式包括:效果图、动态视频演示以及方案说明。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
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