• Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.

    基于绘制技术使用离散的三维密集表征模型表面目标采用点元作为基本绘制单元三维密集点云中重构连续、视觉等价的模型表面。

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  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

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  • The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.

    采用连续细节层次快速绘制技术,按照地形局部起伏程度用户视点信息动态确定绘制时的地形网格

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  • At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.

    第4重点研究大规模地形场景显示漫游技术实时连续多分辨率地形简化算法

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  • Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.

    给出种有效支持个性化变形人脸模型结构一种特征约束的实时连续多分辨率绘制方法

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  • Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.

    给出种有效支持个性化变形人脸模型结构一种特征约束的实时连续多分辨率绘制方法

    youdao

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