• As the key module to the performance of whole system, anti-collision algorithm was compared and analyzed.

    对系统中影响系统性能的关键部分:防冲突模块的算法进行了比较和分析。

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  • At last, a new and easy-operating reader anti-collision algorithm is provided and analyzed theoretically.

    最后,提出一种新的、便于操作的阅读器防冲突算法,并对该算法进行了理论分析。

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  • Readers'collision problem was analyzed and an anti-collision algorithm based on Q-learning was presented out in the paper.

    文章分析了读卡器碰撞的两种情形,提出了基于Q学习的仿碰撞算法,并进行了仿真测试。

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  • The paper presents and discusses the design of hospital nursing call communication system and the anti-collision algorithm.

    讨论医院护理呼叫通讯系统的设计和防冲突算法。

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  • A new method based on the slotted random anti-collision algorithm was introduced to solve the collision problem in the multi-tag inventory in the standard of UHF RFID.

    为了解决超高频频段下的无源rfid标签批量识别时的多标签碰撞问题,在时隙随机算法的基础上,提出了一种新的方法。

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  • The elementary binary search algorithm and some improved algorithms were analyzed, and an adaptive anti-collision algorithm based on collision-tree (ACT) was proposed.

    在对二进制搜索算法及其各种改进算法分析的基础上,提出了基于冲突树的标签自适应防碰撞算法(act)。

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  • For this multi-label collisions problem, this paper focuses on describing two kinds of main label anti-collision algorithm based on TDMA, ALOHA algorithm and binary tree.

    针对多标签的碰撞问题,本文重点介绍和讨论基于TDMA的两类主流的标签防碰撞算法:基于ALOHA的标签防碰撞算法和基于二进制树的标签防碰撞算法。

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  • This text studies the most simple anti-collision algorithm-ALOHA algorithm, and comprises between identifying time and sending times, then determines how to choose avoidance time.

    论文对最简单的反碰撞算法ALOHA算法进行了研究,在识别时间和重发次数之间作一下折衷,确定如何选择退避时间。

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  • The algorithm found data that was consistent with the type of features generated by a collision between universes.

    研究显示具备这种特征的数据,产生于宇宙间的碰撞。

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  • Collision detection algorithm Based on Bounding Box is an important algorithm of collision detection.

    基于包围盒的碰撞检测算法是一类重要的碰撞检测算法。

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  • I described and analyzed the flow chart of the collision detection algorithm of hierarchical bounding volume and intersection testing method of the basic geometrical elements.

    分析了层次包围盒碰撞检测算法的实现流程和基本几何元素间的相交测试计算。

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  • However, in the case of the use of SHA-1, such as the existence of certain defects in the hash algorithm, with abundant resources of the attacker is able to achieve this kind of collision results.

    然而,在使用SHA - 1等存在一定缺陷的散列算法的情况下,拥有充裕资源的攻击者确实能够实现这种碰撞结果。

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  • Taking simulating the tank-drive training for example, terrain division, loading and pretreatment of terrain data, collision test and the algorithm of terrain match was discussed.

    并以模拟坦克驾驶训练为例,论述了地形划分,分块地形数据的装入和预处理,碰撞检测,地形匹配及其算法。

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  • It is most important for efficient triangle and triangle intersection test to raise algorithm efficiency of collision detection and strengthen the sense of reality and immersion.

    高效率的“三角形和三角形相交测试”对于提高碰撞检测算法效率,增强虚拟场景的真实感和沉浸感起着至关重要的作用。

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  • Space debris delta-velocity probability density function was deduced by NASA's standard breakup model, and time integral algorithm of collision probability between spacecraft and any debris was built.

    推导了基于NASA标准解体模型的碎片分离速度概率密度函数,建立了计算航天器与单颗碎片碰撞概率的时间积分算法。

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  • Some design problems were discussed and solved such as Scene Graph, Shape Modeling, iterative algorithm on coordinate transform and collision response etc.

    探讨解决了一些设计上的问题,诸如构造场景图与几何建模、坐标变换迭代算法、碰撞响应处理等。

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  • First, the algorithm constitutes layered bounding box tree according to some rules, when making collision detection, the detection results of last time, will produce speedup effect.

    该算法首先按照一定的规则建立起树形分层包围盒,在碰撞检测的时候,可利用上次的检测结果,起到了加速的作用。

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  • We achieved the designing of collision detection engine that based on OBBs algorithm and defined an engine interface.

    我们实现了基于包围盒算法的碰撞检测引擎的设计,同时设计好了该引擎的接口。

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  • This paper present a real-time accurate algorithm for collision detection between hand and objects in aircraft cabin , such as switch, button, oil handle and brake handle.

    该文针对飞机机舱内的可操纵物体:开关、按钮、油门杆、停车杆等,实现了一种实时精确的碰撞检测算法。

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  • Experiment results show that the algorithm can solve the problems of watermarking collision and relieve the restriction of user number in multiple watermarking algorithms.

    实验结果表明,该算法能有效解决多重数字水印中水印碰撞和用户数量受限问题。

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  • Secondly, we study the algorithm of the initial collision moment and collision point between balls.

    其次,研究了球体与球体间的最初碰撞时刻和碰撞点算法。

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  • Classifying the OBBTrees and judging the relative motion trend improve the efficiency of global collision detection algorithm.

    通过包围盒分组以及运动趋势判断,提高了全局干涉碰撞检测算法的效率。

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  • This paper has tried to make improvements from two aspects for the collision detection algorithm of deformable objects.

    对于变形体的碰撞检测算法,本文从两个方面对传统的算法进行改进。

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  • Collision detection was implemented through constructing bounding volume tree and adapting collision detection algorithm based on enveloping tree.

    通过建立包围盒树,采用基于包络树的碰撞检测算法实现碰撞检测。

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  • To detect the collision between moving rigid bodies accurately and rapidly, a novel continuous collision detection algorithm was presented.

    为了实现运动刚体间快速精确的碰撞检测,提出了一种新的连续碰撞检测算法。

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  • The application of this algorithm in virtual turning environment demonstrates that this method can realize the collision detection in simulation more accurately than traditional bounding box method.

    该算法在虚拟车削环境中的应用实例可以说明,该算法与传统的包围盒法相比,可更为准确地实现仿真中的碰撞检测。

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  • The experiments illustrate that the algorithm accelerates the velocity of collision detection and ensures the real-time requirement of collision detection in virtual dynamic machining environment.

    实验证明,此算法有效地提高了碰撞检测的速度,保证了虚拟动态加工环境中碰撞检测的实时性。

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  • In this paper, a new random N-ary tree collision resolution algorithm of improved isolation type is used to analyze the packet collision resolution in VSAT random multiple access system.

    文章提出一种新的改进隔离型随机N叉树形冲突分解算法,对VSAT随机接入多址接入系统中冲突分解进行了研究。

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  • A isolation type of random N-ary tree collision resolution algorithm is used to analyze packet collision resolution based on random multiple access system in this paper.

    文章提出一种隔离型随机N叉树形冲突分解算法,并对随机多址接入系统冲突分解进行了研究。

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  • The algorithm can be used to compute the earliest collision moment and all collision points between arbitrary polygons.

    该算法可以计算任意多面体之间的最早碰撞时刻与所有碰撞点。

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