• When creating a game, each difficulty button is now bound to a unique key: Normal 'r', Nightmare 'n', and Hell 'h'.

    创建游戏每个困难按钮现在绑定一个唯一的密钥正常'R '等,恶梦'N '地狱H

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  • There are two things that we strive for when creating a Zelda game.

    在制作塞尔达游戏的时候两点是我们一直努力追求的。

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  • When creating a video game, the amount of coding can become extensive, and unorganized.

    创建一个视频游戏数额编码可以成为广泛无组织的。

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  • When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.

    创建单人游戏'回车'现在关键自动创建一个地狱难度的游戏,如果可能的

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  • When creating a simpler shape for use in the game there are a few key points that must be followed.

    游戏使用建立一个简单模型时,一些关键点必须遵照。

    youdao

  • When creating a simpler shape for use in the game there are a few key points that must be followed.

    游戏使用建立一个简单模型时,一些关键点必须遵照。

    youdao

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