• Everything that is related to rendering pipeline state: shaders, vertex layout, blending modes, render target formats, etc. can be created and validated before rendering even starts.

    所有渲染管线状态相关的操作有:着色器顶点布局混合模式渲染目标格式。这些操作在渲染之前甚至在最初创建验证

    youdao

  • The blending weights can be painted per-vertex and are normalized automatically.

    权重混合每个顶点自动

    youdao

  • Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.

    采用C4D图层vertexmap现在作为蒙版默认通道使用,同时道路纹理上层,而砂石纹理在下曾。

    youdao

  • Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.

    采用C4D图层vertexmap现在作为蒙版默认通道使用,同时道路纹理上层,而砂石纹理在下曾。

    youdao

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