Three-dimensional visual integrity of the source code matching, can be directly used in machine vision is the important part.
立体视觉匹配完整源码,可以直接使用,是机器视觉中的重要部分。
Visual thinking has enabled Grand to build entire systems in her imagination, which works similarly to a computer program because it can produce three-dimensional design simulations.
视觉思维使格兰德能够在她的想象中构建整个系统,这与计算机程序的工作原理类似,因为它可以产生三维设计模拟。
Having made some money from selling Moondust, he continued to work on a “post-symbolic” visual programming language (VPL) for manipulating objects in three-dimensional space.
出售了月球尘埃之后,拉尼尔小赚了一笔,他继续研究名叫“后符号”的视觉编制语言(vpl),它可以用来在三维空间中控制物体。
But because your visual system interprets the two-dimensional drawing as three-dimensional reality, you see the right side "in shade" and so perceive the right-side dot as bright, even glowing.
但是由于视觉系统将二维的图像转译为真实的三维,因此你会觉得右边的圆点会更亮更闪。
The film's visual effects supervisor, Joe Letteri at Weta Digital, in New Zealand, and his team created a sculpture which was scanned using lasers to create a digital, three-dimensional model.
新西兰维塔数码的乔•莱特瑞是这部电影的视效总监,他和他的团队制造了一个雕像,然后用激光对雕像进行扫描,从而创造了一个数码的三维模型。
In the robotic visual servo system based on the position, it is need to build an image Jacobian which transforms two-dimensional image information to three-dimensional coordinate information.
在基于位置的视觉伺服中,需要建立将二维图像信息转换为三维坐标信息的图像雅可比矩阵。
Because there are changes in the lens, in order to facilitate the production and to maximize the simulated three-dimensional visual effects, we need layered operations.
因为有镜头的变化,为了便于制作和最大限度地模拟出三维空间的视觉效果,我们需要分层作业。
In three-dimensional displays, large vertical parallax in parallax images is disadvantageous to stereo vision due to the presence of visual fatigue.
立体显示时,视差图像中过大的竖直视差将对人眼立体视觉造成干扰,容易使观看者产生视觉疲劳。
Holographic images, three-dimensional sense, under the action of light in different sides of photography and sculpture fused in one, produce amazing visual effects.
全息图像,具有立体感,在光的作用下,在不同的侧面将摄影和雕塑熔于一体,产生神奇的视觉效果。
Based on non-contact three-dimensional measuring principle of computer vision and light refraction principle, a new theoretical method of visual measurement in multi-medium was proposed.
基于计算机视觉的无接触三维测量原理和光的折射定律,提出一种多介质下空间目标视觉测量方法。
Based on non-contact three-dimensional measuring principle of computer vision and light refraction principle, a new theoretical method of visual measurement in multi-medium was proposed.
基于计算机视觉的无接触三维测量原理和光的折射定律,提出一种多介质下空间目标视觉测量方法。
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