Opengl Equivalent to Texture Blending?
OpenGL相当于纹理混合?
This got rid of the problem about texture blending on seams.
这去除了有关在接缝纹理混合问题。
Besides, methods such as texture blending are used to generate fog effect. Another direction is real-time simulation.
此外人们还采用材质混合等多种方法来实现雾的混合效果。
I also added options to change the way the texture maps on the cube (clamped or repeated) and an option to change the blending color.
这里还增加了一个更改纹理映射到立方体的方式(加强或重复)的选项以及一个更改混色的选项。
Change the blending mode to Vivid Light to allow the underlying texture to show through.
更改混合模式以生动光,让潜在的纹理显现出来。
On some surfaces we painted texture with custom brushes, others were done with various blending modes.
在一些表面我们用传统刷子刷出纹理,而其他表面我们用不同的混合模式进行操作。
After that, learn about blending modes, how to add finishing touches like skin texture, and how to save your files for display on the Internet.
之后,了解混合模式,如何添加整理如皮肤纹理,以及如何保存文件以显示在互联网上。
It gives emphasis to the selection of raw materials, the texture of food, the blending of seasoning, slicing techniques, the perfect timing of cooking and the art of laying out the food on the plate.
它讲究原料的选配、食物的质地、作料的调制、切菜的刀功、适时的烹调以及装盘艺术。
Flour blending during different wheat varieties, which had obvious diversity in endosperm texture was propitious to improving quality characters, and vice versa.
胚乳质地类型差异较大的品种配粉,对提高品质性状有利,反之亦然。
Then the vector textures are performed image blending with texture of frame-buffer to generate rendering images, which are treated as the background images of IBFV algorithm instead of noise textures.
然后将这些矢量纹理作为IBFV算法中的背景图像,代替原来的噪声纹理与帧缓存中的纹理进行图像混合生成新图。
Finally, in the Layers window, change the blending mode of the texture layer from Normal to Overlay.
最后,在层窗口,改变混合模式的纹理层从正常的覆盖。
Name this layer as "water texture" and right-click the layer, select "create clipping mask". Change the blending mode to "Overlay".
命名图层为水图层,点击右键-创建剪贴蒙板,图层模式-叠加。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
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