The dimension of texture is only restricted by hard storage capacity and floating point bit depth, while the efficiency is comparable to small size hardware texturing.
该算法使用的纹理数据的大小仅受到硬件容量和浮点数精度的限制,并且运行效率与使用普通纹理相差不大。
The dimension of texture is only restricted by hard storage capacity and floating point bit depth, while the efficiency is comparable to small size hardware texturing.
该算法使用的纹理数据的大小仅受到硬件容量和浮点数精度的限制,并且运行效率与使用普通纹理相差不大。
应用推荐