• The dimension of texture is only restricted by hard storage capacity and floating point bit depth, while the efficiency is comparable to small size hardware texturing.

    算法使用纹理数据的大小受到硬件容量浮点数精度的限制并且运行效率与使用普通纹理相差不大。

    youdao

  • The dimension of texture is only restricted by hard storage capacity and floating point bit depth, while the efficiency is comparable to small size hardware texturing.

    算法使用纹理数据的大小受到硬件容量浮点数精度的限制并且运行效率与使用普通纹理相差不大。

    youdao

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