If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
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