• By combining shadow map, shadow volume and ray marching techniques, a new hybrid method is proposed for rendering of volumetric shadows under participating media.

    算法阴影阴影算法相结合,先通过阴影绘制出阴影轮廓,再利用阴影算法更新轮廓处象素的模板冲值。

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  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影算法矢量数据绘制关键技术,并通过试验验证方法有效性

    youdao

  • The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.

    详细论述了基于模板阴影算法矢量数据绘制关键技术,并通过试验验证方法有效性

    youdao

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