In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.
为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。
This core is uniquely designed to handle that so geometric and shader heavy games you will see more than the 100% raw power increase.
这个核心是独特的设计来处理这么重的几何和着色的游戏,您将看到超过100%的原始力量的增加。
This core is uniquely designed to handle that so geometric and shader heavy games you will see more than the 100% raw power increase.
这个核心是独特的设计来处理这么重的几何和着色的游戏,您将看到超过100%的原始力量的增加。
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