Experts at English Heritage are using laser scanning and high-resolution digital imaging to create a virtual rendering of Stonehenge that will show it in detail and hopefully reveal new features.
英国遗址专家团队使用激光扫描技术和高分辨率数字成像技术获取了巨石阵的透视图,通过这些透视图片对巨石细节部分的展示,专家有望揭示巨石的一些新的特征。
Once the sketches reach a reasonable level of detail, it becomes useful to start rendering in a computer-based tool.
一旦草图达到了一定程度的细节,即可开始运用计算机上的工具来制图。
The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.
采用连续细节层次快速绘制技术,按照地形的局部起伏程度和用户视点信息动态确定绘制时的地形网格。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
Research on real time rendering of realistic tree is a focus field of computer graphic all the time, because complicate detail structure of tree makes it very difficult to model, store, rendering.
真实感树木实时绘制研究一直以来都是计算机图形学的一个热点领域,因为树木复杂的细节结构使其无论是在建模、存储还是绘制上都存在相当大的困难。
There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.
地形渲染的方法主要有三种:蛮力,静态层次细节,动态层次细节。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
It can display the whole characteristics and inner detail information of ICT 3d data by volume rendering.
体绘制技术可以显示工业CT三维数据的整体特征和内部细节信息。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
Even at the initial f-stop of 3.8, contrast and detail rendering are already excellent.
即使在最初的F - 380,对比度和细节渲染已经停止出色。
Even at the initial f-stop of 3.8, contrast and detail rendering are already excellent.
即使在最初的F - 380,对比度和细节渲染已经停止出色。
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