• Only opaque objects cast and receive shadows.

    只有不透明物体投射接收阴影

    youdao

  • Next, only opaque objects cast and receive shadows;

    其次只有不透明物体投射接受阴影

    youdao

  • Vertex-lit materials won't receive shadows (but do cast shadows).

    顶点光照材质接收阴影(投射阴影)。

    youdao

  • Objects using VertexLit shades do not receive shadows but are able to cast them.

    使用顶点光照着色器的物体接受阴影可以投射阴影。

    youdao

  • Objects using VertexLit shaders do not receive shadows either (but can cast shadows just fine).

    物体使用VertexLit着色器接受阴影投射阴影。

    youdao

  • Transparent objects don't cast or receive shadows. Transparent Cutout objects do cast and receive shadows.

    透明物体投射接收阴影。透明抠图物体投射接收阴影。

    youdao

  • If you look at the example below you can see that I've had to recreate the CPU, the desk, the wall and the cup to receive shadows from my car.

    下图可以看出创建主机桌子墙壁杯子接收小车产生的阴影

    youdao

  • First, the Renderer has to have Receive shadows on to have shadows on itself; and cast shadows on to cast shadows on other objects (both are on by default).

    首先渲染自身具有阴影属性接收阴影,投射阴影其他物体(这两者默认的)。

    youdao

  • Assuming your lights are set up correctly your shadows should work without much alteration, we simply have to place proxy objects in our scene to receive the shadows.

    保证位置正确设置阴影应有大的改动我们必须场景创建虚拟物体接受阴影。

    youdao

  • For that, I go to the Object Properties and uncheck Both Receive and Cast shadows.

    为此对象属性取消勾选接收蒙上阴影

    youdao

  • Any given region is therefore more likely to receive at least some direct lighting, causing the softer shadows.

    因此任何地区容易接受至少一些直接照明导致阴影

    youdao

  • Any given region is therefore more likely to receive at least some direct lighting, causing the softer shadows.

    因此任何地区容易接受至少一些直接照明导致阴影

    youdao

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