The quadratic exponential method is one of the methods that generate pseudorandom number sequence.
二次指数方法是一种产生伪随机数序列的方法。
The lrand48() call tends to have a lot more state internally and a better pseudorandom number distribution.
电话的往往内部有更多的状态和更好的伪随机数的分布。
The pseudorandom number generated is from 0 (inclusive) to 1 (exclusive), that is, the returned number can be zero, but it will always be less than one.
产生的虚拟乱数介于0到1之间(包括0但不包括1)。也就是说,传回的数字可以是零,但是一律小于一。
Probability models and pseudorandom number generators are two important component part of Monte Carlo method, and they influence the accuracy and correctness of the calculation.
概率模型和伪随机数发生器是蒙特卡罗法中两个很重要的组成部分,它们决定了蒙特卡罗法的正确性和计算精度。
NOTE: when I said "random" in this post, I naturally mean the pseudorandom number generators computers use, which isn't really random, but was more than close enough for our project.
注意:本文中的“随机”是指计算机使用的伪随机数,而非真随机,但从项目中来看已经不错了。
Class offered a scalability benefit over synchronization, and constructed a simple, high-contention example benchmark that simulated rolling dice with a pseudorandom number generator.
如何相对于同步提供可伸缩性优势,以及构造通过伪随机数生成器模拟旋转骰子的简单、高竞争示例基准。
Tim Peierls has constructed a simple benchmark for measuring the relative scalability of synchronized versus Lock, using a simple linear congruence pseudorandom number generator (PRNG).
TimPeierls用一个简单的线性全等伪随机数生成器(PRNG)构建了一个简单的评测,用它来测量synchronized和Lock之间相对的可伸缩性。
In recognition of his fundamental contributions to the theory of computation, including the complexity-based theory of pseudorandom number generation, cryptography, and communication complexity.
因在计算理论方面的贡献而获奖。包括伪随机数的生成算法、加密算法和通讯复杂性。
Oh, it turns out there's a puzzle piece that allows you to pick a random or as we'll start calling it soon a pseudorandom number scratch a dice or flip a coin, or give you a bit of non-determinism.
它其实是一个游戏,允许你产生一个随机数,我们叫它伪随机数,能够高效地转动骰子,so,that,scratch,can,effectively,roll,或者抛掷一枚硬币,或者给你一个不确定结果。
Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.
算法利用伪随机数产生经过模型中心的直线,选取以直线与模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点的重心来嵌入水印信息。
Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.
算法利用伪随机数产生经过模型中心的直线,选取以直线与模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点的重心来嵌入水印信息。
应用推荐