The hero's Mana is increased by 1 point for every 2 Mana points spent by the enemy.
敌方英雄每消耗2点魔法值,本方英雄获得1点魔法值。
Applies damage to Green Mana instead of Life Points. Lasts until Green Mana is zero and reduces your Green Mana by 2 per turn.
用绿元素代替生命值抵御伤害,直到绿元素为零或每回合减少2点绿元素。
Damage is applied to red Mana instead of Life Points. Lasts until red Mana is zero and reduces your red Mana by 2 per turn.
用红元素代替生命值抵御伤害,直到红元素为零或每回合减少2点红元素。
With that advantage, Flash Heal and Greater Heal become viable casts, and thus the points spent to increase Spell Damage, Mana, and Spirit.
有了这个优势,快速治疗,强效治疗成为可行的读条法术,因此,提高法术能量,法力值和精神是必要德。
With that advantage, Flash Heal and Greater Heal become viable casts, and thus the points spent to increase Spell Damage, Mana, and Spirit.
有了这个优势,快速治疗,强效治疗成为可行的读条法术,因此,提高法术能量,法力值和精神是必要德。
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