Fifth step: 5 in the process control in the interface of the deposit to open just graphics files.
第五步:在加工控制界面中打开刚存入的图形文件。
The media we consume will no longer be just words, or just pictures, but a collision of text, video, audio and animated graphics.
我们的媒体消费将不再仅仅是文字或者只是图片,而是文字,视频,音频和动画图形的大融汇。
Like Florence Nightingale before him, what gives his work its persuasive force is not just rock-solid data and beautiful graphics but his personal passion and enthusiasm.
但如其前辈南丁格尔一样,为他工作提供说服力的不只是坚如磐石的数据和美丽的图形,还有他个人的热情和积极性。
If you require the best graphics and a game-like experience, you might want to consider building native applications and target just a few devices.
如果您需要最佳的图形和游戏般的体验,您可能会考虑到构建本地应用程序,且目标只是少许设备。
If you're doing graphics, you can't just run the system without X.
如果您做的是图形处理,那么在运行系统的时候就不能没有X。
If you pulled out design elements, or certain colors or graphics, would your application be just as effective?
如果去掉设计元素,或某些颜色或图形,您的应用程序还能正常运行吗?
Just a fancy MUD, with superior graphics. Still, it was interesting. Some major code writing had gone into this.
只不过是一个奇特的多用户网络游戏,有出色的图形设计。尽管如此,还是挺有趣的。一些专业的代码编写做出了这个。
VoiceXML defines the conversation flow, and just like an HTML application has graphics and image maps, VoiceXML applications also have constructs, such as grammars and pronunciations.
VoiceXML定义对话流,并且就象HTML应用程序有图形和图像映射一样,VoiceXML应用程序也有结构,比如语法和发音。
Input methods are limited. Typing on the keyboard is easy, but if you want to draw pictures - well... you could grab a graphics tablet, but that's not as simple as just sketching things on paper.
电脑的输入方式是有限的,在键盘上敲敲打打是很简单,但当我们想要画一幅画时可能就需要一个手写板了,即便如此也不如在纸上涂鸦方便。
In addition, you can think out of the box with this control, not just using it for gauges but using its simple graphics primitive language to build any type of image and simple animation.
此外,还可以想得更远一些,不仅可以将它用于仪表盘,而且还可以使用其简单的图形原语构建任何类型的图像和简单的动画。
The first step to creating a minimalist design, or just simplifying a layout, is not simply to cut out most of the graphics, but rather to rethink the content and strip it to the bare requirements.
创作极简设计的第一步,或说是仅仅简化布局,并不是简单地删掉大部分图片,而是重新考虑内容并摒弃空洞内容。只有这样才能使页面上最重要的元素发挥作用。
I wasn't just interested in the general computing applications here though, I was eager to find out if more general graphics problems could be offloaded from the CPU.
尽管我对通用计算程序并不感兴趣,我还是渴望知道是否会有更多的通用图形问题可以从CPU上解放出来。
The examples above are just two of the many places I believe Microsoft really knocked it out of the park with their layout, color choices, graphics, and cross-browser compatibility.
网站的很多地方让我相信微软真的用心考虑布局,色彩选择,跨浏览器兼容,上面是其中两个例子。
Even though you might think that text-only slides are boring, you shouldn't add graphics just for the sake of adding graphics.
甚至即使你觉得纯文字的片子枯燥乏味,你也不应该为了加入图片而加。
On games with the richest 3-D graphics, like James Cameron’s Avatar ($7), you will wait longer to load the game, but the graphics are just as impressive.
对于那些拥有最华丽的3-D画质的游戏,像詹姆斯·卡梅隆的阿凡达(售价7美元),你将不需要等待很久就能下载到这个游戏,不过画质只能说是印象深刻的而已。
But they're more than just a randomized graphics program.
但是它们绝不是随机图案程序。
That's a lot of memory just for graphics.
大量的内存用于显示图像。
Scalable Vector Graphics (SVG) do just that.
可缩放矢量图形(SVG)恰巧能实现这一点。
Tell me about your graphics, about the things you took special care to make just right, about your favorite ways to spread your brand around.
告诉我你的图表,关于你特别注意做的刚刚好的事情,关于你最喜欢的向周围传播个人品牌的方式。
For graphics, posters, color, and why you just catch the attention of thousands?
出于对图形,海报,色调,为什么短短几千抓住你的注意力?
It just doesn't have the rich graphics libraries needed to make intense games like those; however, they are working on standards to allow 3d graphics programs into the browser.
它根本没有制作这类节奏紧张的游戏的丰富的图形库,不过它们也是依赖标准才能让三维图形程序走入浏览器的。
We look at the need for vector graphics and I never said to my team: 'Hey, let's just use Silverlight; we don't need vector graphics support.'
我们关注对矢量图形需求,而且我也永远不会对我的团队说,‘Hey,让我们只用Silverlight吧,我们不需要矢量图形’。
I'm not going to get into that mess as we will just be pointing to the graphics design end of Web 2.0.
我不准备讲那些繁杂的东西,因为我们只要关注web2.0的图形设计就好了。
I'm not going to get into that mess as we will just be pointing to the graphics design end of Web 2.0.
我不准备讲那些繁杂的东西,因为我们只要关注web2.0的图形设计就好了。
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