The chroma interpolation along edges produces noticeable haloing artifacts.
沿边缘的色度插值会产生明显的光晕伪像。
And then an interpolation scheme.
然后要做个插值方案。
I'll explain below how this interpolation and prediction works, but first let me show you why it is needed.
下面我会阐明插值与预报是怎样工作的,但首先让我说明下为什么需要这些。
The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.
游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。
So the concept of an absolute zero, a temperature below which you just can't go, that's directly out of the scheme here, this linear interpolation scheme with these two reference points.
这就是绝对零度,这样,从线性插值的图像出发,我们得到了绝对零度的概念,你永远无法达到,低于绝对零度的状态。
As you saw in the lighting section, the rendering quality depends on the number of triangles you use — the smaller the distance between vertices, the better the interpolation.
如照明部分中所示,渲染的质量取决于您所使用的三角形数量——顶点之间的距离越小,插值效果就越好。
You can choose a linear interpolation or quadratic, but you've got to choose it.
你可以选择线性插值或抛物线型插值,但你总要做出选择。
And this is where interpolation and a prediction function can provide a solution.
而这就是插值和预报函数能提供的解决方案。
But unfortunately, the display_game function gets more complex. You will have to implement a prediction function that takes the interpolation as argument.
但不幸的是,display_game函数会变得复杂,你需要实现一个以插值作为参数的预报函数。
The first style, linespoints, is generally useful when plotting data. It marks a point at each sample or data point considered, and connects consecutive points using linear interpolation.
第一种样式linespoints通常在对数据绘图时非常有用,它在涉及的每个示例或数据点处标记一个点,并使用线性插值法连接连续的点。
Animation features (linear and exponential interpolation for smooth variation of any Vedea variable or visual property).
动画功能,平滑所有Vede a变量或可视化属性的线性和幂级数的插值点。
If we can measure the power at 0-percent CPU (or as close as possible) and at 100 percent, we can assume a linear interpolation between the two.
如果我们可以测量出CPU在0使用率时(或尽可能接近0)与在100%使用率时的电量,我们就可以假设二者之间是线性关系。
Indeed, quaternions support spherical linear interpolation (abbreviated as SLERP), which means that points travel along the surface of a sphere as they are moved from one orientation to the next.
的确,四元数支持球形线性插值(SLERP),那意味着点沿着球体表面传播就像他们从一个方位移到另外一个一样。
Using this IFS we construct a kind of fractal interpolation surface, and make some experiment.
利用此迭代函数系统构造了一类分形插值曲面,并做了若干数值实验。
There are several circumstances in which an image of an output video signal is derived by interpolation or the like from one or more images of an input video signal.
存在几种其中通过内插或类似操作从输入视频信号的一个或更多图像导出输出视频信号的图像的情况。
In this paper, the problem of optimal design of interpolation filter for all digital receiver is discussed.
本文讨论了全数字接收机中插值滤波器的优化设计问题。
A very simple method is to use linear interpolation, which assumes that the unknown function is linear between every pair of successive points.
一个非常简单的方法是使用线性插值,它假定未知函数的线性每对之间的连续点。
To facilitate computations by hand, large books were produced with formulas and tables of data such as interpolation points and function coefficients.
为了便于计算的手,制作了大量的书籍公式和表格的数据,如插值点和功能系数。
Subsequently we present local approximation spaces of some interpolation polynomial.
随后又给出了几类插值多项式的局部近似空间。
A fast method for spectrum analysis and interpolation using artificial neural network (NN) for the microwaves surveying system is studied.
本文研究了在微波探测系统中,利用人工神经网络做谱分析和插值的快速方法。
Read more about interpolation in the Template Syntax page.
更多信息,见模板语法中的插值表达式。
Through the system of decoding and processing, according to the established parameters of interpolation operation, and then get the specific data.
通过系统的破译和处理后,根据既定参数进行插补运算,然后得到具体的数据。
As one of the current most potential low bit rate speech coding schemes, waveform interpolation model with its high performance has been paid more and more attention.
波形内插语音编码模型作为当今最具潜力的低速率语音编码方案之一,因其良好的性能,越来越受到人们的重视。
This is the interpolation algorithm to achieve the three functions are relatively wide range of methods of application.
这是三个实现插值算法的函数,都是应用比较广泛的方法。
Use interpolation algorithm to achieve a smooth dogleg.
使用插值算法,实现折线的平滑。
The interpolation calculation and tracking control algorithm of complicated curve are difficult to implement, and require high performance control computer.
复杂曲线的插补算法和跟踪控制算法计算量大,对控制计算机的性能要求高。
The interpolation calculation and tracking control algorithm of complicated curve are difficult to implement, and require high performance control computer.
复杂曲线的插补算法和跟踪控制算法计算量大,对控制计算机的性能要求高。
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