Hidden surface removal is among the biggest problems when writing a 3d engine.
隐面移除是写3d引擎时候最大的问题之一。
The hidden line and hidden surface removal is one of the difficult problems in computer graphics.
隐藏线和隐藏面的消除是计算机图形学中较为困难的问题之一。
It could be applied to the hidden surface removal in the indoor scene easily because of its simple but effective algorithm.
由于入口算法简单高效,可以很容易实现室内场景的隐藏面消除。
The technique of the judging of viewing volume and reasonable hidden surface removal are adopted, and the processing of cull and draw of models are faster.
采用了可见性判定和合理的消隐技术,加快了模型数据截取和绘制的速度。
This paper presents a pixel level algorithm for drawing implicit surfaces, which accomplishes hidden line removal according to the feather of implicit surface.
文章提出了一个隐式曲面的象素级生成算法,并针对隐式曲面的特点实现了隐藏线消隐。
The system reality has been increased by applying color texture, hidden-surface removal, material and lighting.
采用了增加颜色、纹理、消隐、材质和光照技术来加强可视化系统的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
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