Geometry dictates that only two -, three -, four - and six-fold rotational symmetry can exist.
几何规定旋转对称只能以二次,三次,四次和六次存在。
RAID-Z traverses the available metadata to read only the data that's relevant for the geometry and avoids reading the unused space on the disk.
RAID - Z遍历可用的元数据以便只读取有关几何学的数据并避免读取磁盘上未使用的空间。
You may only use elementary geometry, such as the fact that the angles of a triangle add up to 180 degrees and the basic congruent triangle rules (side-angle-side, etc.).
你可以使用初等的几何知识例如三角形的三个内角各为180度和三角形全等的规则(边-角-边等)。
That is impossible. Geometry dictates that only two-, three-, four- and sixfold rotational symmetry can exist.
然而几何学告诉我们,只有二次、三次、四次和六次的旋转对称是能够存在的形式。
Using only elementary geometry, determine angle x. Provide a step-by-step proof.
利用初等几何 求角x. 写出求解过程.
We don’t want that, we want it to remain still and only move the geometry.
我们不希望这样,我们希望背景幕保持静止,而只移动方块。
Only in a flat universe does space obey all the standard geometry-class rules-the angles of a triangle add up to exactly 180 degrees and parallel lines never meet.
只有在平坦的宇宙中,空间才符合标准的几何规律——三角形的内角和精确地等于180度,平行线永远不相交。
You should keep this number below 10000 if you use only static geometry but if you have lots of skinned geometry then you should keep it much lower.
如果你只使用静态几何,你应该保持这个数字低于10000,但如果你有大量的蒙皮几何体,你应该保持更低。
Do not use pixel Lights when it is not necessary — choose to have only a single (preferably directional) pixel light affecting your geometry.
当没有必要时,不要使用像素灯-选择只有一个(最好是方向光)像素灯的光线影响您的几何图形。
This 'force' not only affects geometry, including the paths of light beams, but also the passage of time.
这种“力”不仅只影响几何体(包括光束的路径),也影响着时间的流逝。
The only way really to check whether you have a good solution is to put some geometry in the scene.
要检查你是否真的获得了一个好的结果的唯一方法就是在场景中放入一些三维物体。
I should add that it is impossible to imagine a geometry in which an object can be seen only from the South Pole.
我要补充一点,我们很难想象一个几何物体只能从南极那里观看到,应该是整个南半球都能看到才符合理论依据!
But as an analogy, when people were trying to understand the Solar System with algebra and geometry, they could only describe the planets' orbits.
但是打个比方,当人们试图利用代数和几何来理解太阳系的时候,他们只能够说明这些行星的轨道。
The results show that setting fractal geometry as a selected topic at high school is not only necessary but also feasible.
结果表明,在高中数学课程中开设“分形几何”这一选修专题不但必要而且可行。
This paper probes into the number of straight lines which intersects hyperbola only in one point from algebra and geometry perspectives, and provides the general conclusion.
从代数及几何角度探索了与双曲线仅交于一点的直线的条数,并给出了一般结论。
Please note that the following video shows improvements from before the new geometry engine was in place. Things are only going to get better.
请注意,下面的视频显示改善从之前的新几何引擎在的地方。只会越来越好。
There have been many studies about the torsion problem of an isotropic bar with cracks, but most of them are available only to the special section geometry with special curvilinear cracks.
国内外已有不少对于各向同性材料带裂纹柱体扭转的研究,但是仅限于特定截面几何形状和特殊曲线裂纹的问题。
Then, only add cover locations to static geometry as a fallback.
然后只在静态几何结构上增加掩蔽点作为后备。
Because it is closely related to the chaos theory and fractal geometry, there are increasing interest not only in the mathematics but also in the other relating fields.
由于它与浑沌理论、分形几何等领域有着紧密的联系,因此引起了数学界和其它领域的巨大兴趣和关注。
But there are only basic info of geometry, topology and partial kinematics in the CAD model in STEP. The description on feature of multi-rigid-body dynamics is hardly blank.
使用现有的产品数据表达与交换标准STEP只能描述CAD模型几何、拓扑和部分运动学信息,对多刚体动力学特征的描述一直是特征模型中的一个空白。
However. the authors developed a new method available for the prediction on reservoir parameters of only two Wells, applying geostatistics combined with fractional geometry in reservoir description.
作者在油藏描述中利用地质统计与分形几何学相结合的方法,开发了只有两口井条件下的井间储层参数预测方法。
The interior is characterised not only by its global geometry, but particularly by the plywood plates and their visible finger joint connections.
在建筑内部,建筑的几何形状与胶合板及其咬合的关节都是建筑强烈的特征。
Look from exterior, shake handshandle has a canal form, form, globose reach all sorts of geometry figure, still have only head type, double head type, appear type, enclosed wait for distinction.
从外型看,拉手有管形、条形、球形及各种几何外形,还有单头式、双头式、外露式、封闭式等区别。
Only required if the asynchronous physics scene is enabled and has geometry in it, and you wish to test for collisions with objects in that scene.
只在下面所说的情况下需要,异步场景开启并且里面有几何体,而且你想要在那个场景里测试碰撞。
The selection of the circular edges is available only for single geometry selection.
选择圆形边缘仅适用于单一的几何形状的选择。
The subsidiary conditions (or called non-degeneracy conditions) are not one and only that a theorem holds in differential geometry theorem proving.
在微分几何定理证明中,一个定理成立的辅助条件(非退化条件)不是惟一的,但越简单越好。
The subsidiary conditions (or called non-degeneracy conditions) are not one and only that a theorem holds in differential geometry theorem proving.
在微分几何定理证明中,一个定理成立的辅助条件(非退化条件)不是惟一的,但越简单越好。
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