Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Furthermore, it's most remarkable that IBMR can overcome the deficiency of traditional Geometry Based Modeling and Rendering technique, so IBMR can realize photorealistic modeling and navigating.
其最大的特点就是克服了传统的基于几何建模和绘制的不足,可以实现真实感很强的场景漫游效果。
Accurate rendering of the geometry based grass often resorts to drawing a large number of patches.
准确绘制几何草叶往往要诉诸于大量面片绘制,计算复杂度随着几何面片的增加而显著增加。
Accurate rendering of the geometry based grass often resorts to drawing a large number of patches.
准确绘制几何草叶往往要诉诸于大量面片绘制,计算复杂度随着几何面片的增加而显著增加。
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