Changed: Updated all male face meshes, beards and hair for better facial animation.
改变:更新所有男性面网格,更好的面部动画的头发和胡须。
A new approach of speech-driven facial animation based on formants analysis is presented.
提出了一种基于共振峰分析的语音驱动人脸动画的方法。
To portray human emotions, they rely on a unique facial animation system developed at PDI/DreamWorks.
为了表现人类的感情,他们靠的是PDI/梦工厂研发出来的一套独特的脸部动画系统。
To solve them, this paper propose realistic facial animation based on contour change-wrinkle synthesis.
针对这些问题,本文提出基于形变褶皱合成的逼真人脸动画。
Bhat worked on facial animation at LucasFilm for movies such as the Avengers and Pirates of the Caribbean.
巴特曾为卢卡斯影业做过《复仇者联盟》和《加勒比海盗》的面部动画设计工作。
MPEG-4 facial animation is one of the key technologies in the next generation model based on compress coding.
为了解决基于模型编码的新一代多媒体压缩标准中的MPEG - 4人脸动画技术,引入了一个MPEG - 4三维人脸动画系统。
The method can integrate the facial animation parameters of MPEG-4 into action unit adjuster and get realistic effect easily.
该方法可使得MPEG-4脸部动画参数容易映射到动作单元调节器上,比较真实地表现脸部表情动作。
Many prototype systems have been developed on this real-time facial animation where the animation details to the virtual characters are sent across the network.
许多原型系统已经开发了这个实时面部动画技术,在那里虚拟人物的动画细节被发送到整个网络。
Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.
传统方法采用精细的网格模型或曲面模型建立人头三维结构,采用生理模型或参数模型进行人脸动画。
FFD (Free form deformation) is general approach for computer facial animation and express editing while troublesomely solving control point and unconspicuous deformation result.
自由变形(FFD)是计算机人脸动画和表情编辑的常用方法,但对控制点的反求和变形结果的不直观是该方法的不足。
It can translates high quality facial animation over low bit rate communication channels, so it can be used to improve the human-computer interface or to build virtual community.
这个系统能够在低带宽的网络上完成高品质的人脸动画传输任务,可以用于改善人机界面或构造虚拟社区。
The design idea of MPEG-4 based facial animation was put forward and the key problem that we must solve was present through analyzing MPEG-4 facial animation techniques in this paper.
本文通过对MPEG - 4人脸动画标准的分析,提出基于MPEG - 4人脸动画系统的设计思想和需解决的关键问题。
Based on the theory of facial animation in MPEG-4, a new method of realizing 3-d facial animation is proposed in this thesis. This method is applicable for all topological face models.
本文在MPEG - 4的三维人脸动画原理的基础上提出一种新的基于MPEG - 4的、适宜于任意拓扑结构模型的三维人脸动画实现方法。
The rapid and important progress is being made on the research of facial animation, which involves a lot of disciplines such as physiology, psychology, art, computer graphics and computer vision.
针对人脸动画的研究也是方兴未艾,它涉及到人体生理学、心理学、艺术、计算机图形学和视觉等等多个学科。
I hope it has given you a clearer understanding of how lead and follow, squash and stretch, shape changes and timing can play a role in your facial animation, just as in the rest of your animation.
我希望它能让你们更清楚的明白牵拉与带动,挤压与拉伸,形状变化以及时间分配是如何影响你的面部动画制作以及其他部位动画制作的。
As the important subject in computer animation, human-computer interaction and computer vision, the facial animation provides us great convenience and fun on communication, culture and entertainment.
人脸动画是计算机动画、人机交互和计算机视觉等学科研究的重要研究课题,为人们的交流、文化和娱乐带来极大的便利和乐趣。
Framestore used body doubles with resemblance to Hepburn's facial structure and body shape as a framework for manual animation.
后期制作使用与赫本的面部结构和体型相似的替身作为手工动画的框架。
So EvoFIT was designed to show an animation of the final image, which would slowly accentuate the facial features, essentially creating a caricature, before morphing back to the original.
所以,EvoFIT在设计时,要展示最后图像的动画。 图像缓慢地强调面部特征,这样在变化到原始图片前,就生成了一个漫画。
A prototype system of facial modeling and animation based on object oriented component is designed and implemented.
设计和开发了基于组件技术的人脸建模与动画原型系统。
Realistic facial modeling and animation is widely used in many fields-entertainment, business, service, medicine, education etc.
人脸建模和动画被广泛应用于娱乐业、商业、服务业、医学以及教育等许多领域。
In this paper, the research actuality of the methods and technology of facial expression animation is commented on. And the more work that needs to be solved is put forward.
本文评述了国内外人脸表情动画方法和技术研究现状,提出了进一步需要解决的问题。
AAM facial feature points positioning module is the master key for its orientation result directly influence the synthetic effect of the facial expression animation.
AAM人脸特征点定位模块是关键模块,其定位结果直接影响人脸表情动画合成效果。
System mainly divided into three modules:AAM facial feature points positioning module, FAP conversion module, and MPEG-4 model animation module.
系统主要可分为三大模块:AAM人脸特征点定位模块、FAP转换模块、MPEG-4模型动画实现模块。
In this paper, we will use the approach of video-based cartoon animation to assisted facial cartoon animation.
本文借鉴基于视频流的卡通动画制作方法来探索基于视频流的人脸卡通动画制作方法。
We present a new algorithm of facial expression animation based on radial basis function networks.
提出了基于径向基神经网络的人脸动画生成的算法。
At last, the multi-view PERI method is presented, which can generate realistic facial expression in different viewpoints 5 animation data are absolutely necessary in an animation system.
动画数据是驱动一个动画系统必不可少的组成部分。本文介绍了通过视频来获取动画数据的方法,还介绍了用运动跟踪设备来采集人脸特征运动的数据。
At last, the multi-view PERI method is presented, which can generate realistic facial expression in different viewpoints 5 animation data are absolutely necessary in an animation system.
动画数据是驱动一个动画系统必不可少的组成部分。本文介绍了通过视频来获取动画数据的方法,还介绍了用运动跟踪设备来采集人脸特征运动的数据。
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