After analyzing the level of details and culling technique, we bring up a valid algorithm for realizing real-time display.
通过对几何模型层次细节技术和可见性裁剪技术的分析提出了一种实现实时绘制的有效算法。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
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