• In some cases I baked an ambient occlusion map.

    某些情况下烘焙一张AO贴图

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  • It disturbs the scene which USES eg the Ambient occlusion style.

    扰乱现场环境使用闭塞的风格

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  • The rest of the objects in the scene will contain a standard Ambient Occlusion Material.

    场景剩余物体包含一个标准环境遮挡材质

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  • Parallax, height, tessellation or ambient occlusion maps will be converted into R8 format.

    视差高度细分环境遮蔽贴图转换R8格式。

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  • By turning on the Details mode, the Ambient Occlusion only darkens the indirect illumination in problem-areas, avoiding the traditional global and unpleasant Ambient Occlusion look.

    通过打开细节模式Ambient Occlusion会对有问题的区域进行间接照明避开传统全局照明看起来不合要求的Ambient Occlusion

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  • When rendered, the image looks like this. You can notice that those four lights make the scene look flat. Later I'll use an ambient occlusion pass to make small details more visible.

    渲染后发现盏平行使场景看上去很,等一会使用一个环境光阻塞效果一点细节

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  • Below is a simple comparison with the raw Toon render and the composited Toon render with Ambient Occlusion. Note the accentuation of detail of the eye sockets as well as the side of the head.

    下面原始卡通渲染环境遮挡合成卡通渲染一个简单比较注意眼窝以及头部侧面强调细节

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  • Below is a simple comparison with the raw Toon render and the composited Toon render with Ambient Occlusion. Note the accentuation of detail of the eye sockets as well as the side of the head.

    下面原始卡通渲染环境遮挡合成卡通渲染一个简单比较注意眼窝以及头部侧面强调细节

    youdao

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