This paper researches the methods of texture mapping from 2d to 3d, and maps a texture picture to cloth model, so the cloth has real appearance.
本文研究了2d到3d的纹理映射方法,并将二维的纹理图像映射到织物模型上,使其具有织物的纹理特征。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
Finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.
最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。
The paper also introduces the application and effect of texture mapping in 3D game engine.
介绍了纹理映射技术在三维游戏引擎中的应用及作用。
Texture maps are associated with Materials and bring definition and detail to objects by mapping either photos or "handmade" image files to 3d surfaces.
结构地图与材质相关联并用绘制照片或“手工”图象文件将目标的定义和细节引入3d的表面。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
When roaming in a 3d virtual scene, texture mapping is a main tactic to display the reality of the scene.
在3维场景里漫游,纹理映射是展示场景真实感的主要手段。
In the rasterization processing stage of the 3d graphics pipeline, we did solid research on real-time and texture mapping technique.
在图形管线的光栅化处理阶段,本文对实时光照技术和纹理技术进行了具体的研究。
The 3d scene modeling and texture mapping are key technologies on the development of vehicle driving simulator system.
三维场景的建模和纹理映射是汽车驾驶模拟器系统开发中的关键技术。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
If only a single texture is used in texture mapping for irregular 3D meshes, it often causes lack mapping in dense parts of the meshes.
采用单一纹理对不规则三维网格进行纹理映射,常常使网格密集处映射不足;
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
The key part of 3d face recognition is building the corresponding model with the acquisition of the shape model and accurate texture mapping as the core issues.
三维人脸识别中的核心部分是建立对应的三维人脸模型,而如何获得形状模型和精确的纹理影射是构建模型的关键性。
Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.
并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。
Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.
并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。
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