This paper proposed an effective method of merging three views 2.5D scans into a whole 3D face model.
提出了一种有效的从三视角2.5维人脸图像到完整三维人脸模型的融合方法。
Finally texture mapping is completed according to different regions on the face and thus the 3d face model is synthesized.
最后通过对图像划分区域,分段完成纹理贴图,合成3d人脸模型。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
The 3d face model is constructed for face recognition using the algorithm for the automatic adaptation of a generic 3d face model to the individual face in the image.
文章采用一种依据人脸图像对3d通用人脸模型进行自适应调整的有效算法,构造出特定的人脸模型并运用于人脸识别中。
Computer based 3d face model has been widely used in many fields, such as virtual reality, computer aided instruction, teleconference, HCI, computer game, movie making, etc.
计算机3d人脸对象的应用范围十分广泛,包括虚拟现实、辅助教学、远程会议、人机交互、游戏娱乐、电影制作等诸多方面。
How to get a 3d generic face model?
如何得到一个3d通用人脸模型?
The intermediate goal is to produce a system that can animate a 3D model of a human face in realtime, based on video input of a subject's face.
中间目标是产生一个系统,它基于人体面部的视频输入,能实时产生人面的3D模型动画。
The core step of building three-dimensional face statistical model is to establish a point-to-point correspondence among 3D faces in database.
三维人脸统计模型的建立的核心步骤是确立三维人脸数据库中点对点的对应关系。
The results indicate that 3D model with weak face more agrees with engineering practices.
结果表明,设置弱面的三维计算模型更符合工程实际。
Differed from the conventional method that USES the other 3d modeling software, the thesis adopts the surface restoring method based on CT data to get the generic face model.
区别于同类研究中利用第三方软件的方法,本文采用基于CT数据表面重构的方法获取一般人脸模型,使得模型数据更加精细且易于操作。
According to the problem of 3D face reconstruction from one image, this paper proposed a quick face reconstruction approach based on morphing a generic model.
实验证明,三维人脸重建方法快速简便,且只需单幅人脸照片,真实感强,并且可生成多种姿态、光照和表情的人脸图像,有较好的应用价值。
The key part of 3d face recognition is building the corresponding model with the acquisition of the shape model and accurate texture mapping as the core issues.
三维人脸识别中的核心部分是建立对应的三维人脸模型,而如何获得形状模型和精确的纹理影射是构建模型的关键性。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
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