• 很多游戏程序甚至核心设计使用脚本脚本来实现某些方面(例如玩家角色行为)。

    Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.

    youdao

  • 模拟人类遗忘情绪波动特性,以期使得游戏中的玩家角色接近于玩家角色或者真实玩家

    Forgetting characteristic of human, as well as mood instability, it also simulates to make NPCs be closer to PCs (player characters) or game player.

    youdao

  • 玩家收集物品解决谜题玩家角色对话通过对话了解这个故事决定下一步什么

    The player collects items, solves puzzles, and talks to non-player characters though conversation trees to learn about the story and determine what to do next.

    youdao

  • NPC玩家控制)应该可接受的智能化程度,性格真实带有瑕疵,还有玩家或者其他角色建立起的可信任关系

    NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.

    youdao

  • 许多现代游戏包括非玩家控制角色行为脚本使用执行bytecodes比如Lua)的语言其他游戏方面

    Many modern games include scripting of nonplayer-character behaviors and other game aspects using languages that execute bytecodes (such as Lua).

    youdao

  • 公平了,战场中走进一个NPC(非玩家控制角色)时,你需要听到他们低吟话语吗?

    Fair enough, but what about when you walk up to an NPC in the field of battle and you need to hear the sagely words they utter?

    youdao

  • 公平了,战场中走进一个NPC(非玩家控制角色)时,你需要听到他们低吟话语吗?

    Fair enough, but what about when you walk up to an NPC in the field of battle and you need to hear the sagely words they utter?

    youdao

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