想要建立简洁实用的地图,你只需要打开道路图层即可。
To create a nice, functional map, you might just turn on the "roads" layer.
结合管网的实际需要提取数据,制作供二维展示的道路图层,完成地址匹配及其渲染技术。
Pipe network with the actual needs of extracting data to produce two-dimensional display of the road layer to complete the address matching and its rendering.
你可以选择一些诸如餐饮、住宿、银行、道路、地形、商场、小店、公园、交通、学校、地理信息的图层。
Available layers include dining, lodging, Banks, roads, terrain, malls, grocery stores, gas stations, parks, transit, schools and geographic features.
对于道路区域,我使用了六个图层:一个是草丛层、一个是花朵层还有一个石头层。
For the road area I used six layers: one for each of the grass bundles, one for each of the flowers and one for the stones.
为了更好地描述现实世界中复杂的网络环境,采用面向对象的方法设计了跨图层的道路网络结构。
For the better description of the complicated network environment in the real world, this paper designs a kind of cross-layer road network structure using object-oriented method.
该林务员需要通过处理不同数据图层,如森林、河流以及道路,来计算原木价值。
After processing the different layers of data, such as forest stands, streams, and roads, the forester would need to calculate the timber value.
采用C4D图层,vertexmap现在被作为蒙版在默认通道使用,同时将道路的纹理附在上层,而砂石的纹理在下曾。
Using Cinema4D layers, the "Vertex Map" can now be used as a mask in the diffuse channel, blending the road texture on top into the sand texture at the bottom.
一种是砂石,一种是被vertexmap混合的道路材质,并且被覆盖到了C4D的图层里。
One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.
一种是砂石,一种是被vertexmap混合的道路材质,并且被覆盖到了C4D的图层里。
One for the sand and one for the road blended together into one material with a "Vertex Map" and masked with Cinema4D layers.
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