• 玩家RAID副本中能连续奋战小时研究人员估计魔兽玩家每周游戏时间平均2540个小时。

    Players can spend hours at a time on "raids", with researchers estimating that the average Warcraft player spends around 25 to 40 hours per week playing the game.

    youdao

  • 基于状态空间分析给出了连续随机信号建模时间序列分析方法并证明了参数估计的一致收敛性。

    Based on the state space analysis, the time series analysis method for identification of the stochastic continuous signals, proved as consistent convergence, is given.

    youdao

  • 提出了估计MC CDMA系统FFT起始时间偏差方法采用连续训练序列获得最初时间同步

    A new method to estimate the FFT block timing offset in the MCCDMA system is proposed. Consecutive training sequences are used to acquire the initial time synchronization.

    youdao

  • 本文提出种在频率域内直接估计随机动态系统连续时间模型参数的快速迭代算法

    In this paper, a direct procedure for estimating the parameters of a continuous-time model of a dynamical stochastic system is presented.

    youdao

  • 连续估计实验自变量为有无反馈不同长度理论时,因变量为被连续生成理论距的时间

    The first experiment explores the effect of feedback, length of interval, and gender on the produced time.

    youdao

  • 连续估计实验自变量为有无反馈不同长度理论时,因变量为被连续生成理论距的时间

    The first experiment explores the effect of feedback, length of interval, and gender on the produced time.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定