玩家在RAID副本中能连续奋战数小时。研究人员估计,魔兽玩家每周玩游戏的时间平均约为25至40个小时。
Players can spend hours at a time on "raids", with researchers estimating that the average Warcraft player spends around 25 to 40 hours per week playing the game.
基于状态空间分析,给出了连续随机信号建模的时间序列分析方法,并证明了参数估计的一致收敛性。
Based on the state space analysis, the time series analysis method for identification of the stochastic continuous signals, proved as consistent convergence, is given.
提出了一种估计MC CDMA系统FFT起始时间偏差的新方法,采用连续训练序列来获得最初时间同步。
A new method to estimate the FFT block timing offset in the MCCDMA system is proposed. Consecutive training sequences are used to acquire the initial time synchronization.
本文提出一种在频率域内直接估计随机动态系统的连续时间模型参数的快速迭代算法。
In this paper, a direct procedure for estimating the parameters of a continuous-time model of a dynamical stochastic system is presented.
连续估计实验自变量为有无反馈和不同长度的理论时距,因变量为被试连续生成理论时距的时间。
The first experiment explores the effect of feedback, length of interval, and gender on the produced time.
连续估计实验自变量为有无反馈和不同长度的理论时距,因变量为被试连续生成理论时距的时间。
The first experiment explores the effect of feedback, length of interval, and gender on the produced time.
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