我们不希望员工浪费时间谈论运动、视频游戏或食物,或者其他任何与工作没有直接关系的话题。
We don’t want employees wasting time talking about sports or video games or food or anything else that isn’t directly related to their jobs.
她说:“口袋妖怪游戏可让病患们多走动,这点我们认同。同时运动与锻炼也正是信托医院积极提倡的。”
'We recognise that the Pokemon GO game encourages walking and exercise, which is something that the Trust is equally keen to promote,' she said.
本文仅从运动生理角度谈谈体育游戏的生理意义与同行商榷。
This article only discusses physiological meaning of the sports game from the sport physiological Angle.
据调查,40名学生喜欢看电视或玩电脑游戏在空闲时间,30名学生想做一些运动和10课后学生选择与他人交谈。
According gto the survey, 40 students like watching Tv or playing computer games in the free time, 30 students would like to do some sports and 10 students choose to talk with others after class.
问:你们的运动地图与以前的游戏相比较有什么变化?
RPS: What kind of changes have you made to the campaign map when compared to the previous games?
肯塔基的派克·维尔大学是第二所将《英雄联盟》游戏玩家,与传统的足球、篮球和棒球运动员同等对待的学校。
UPike, located in Kentucky, is the second, treating League of Legends video games like traditional football, basketball, and baseball athletes.
排球运动的意义已不再限于体育与游戏的范畴,越来越多地融入到社会文化之中。
The significance of Volley ball event not only confines within play a game, but also endowed with society culture significance more and more.
但是,一件事物因为我是事实火箭与玩与彼此类似的风格运动员一起超载不但在地板上的位置而且,这二场游戏做了底线。
But, one thing these two games did underscore for me was the fact that the Rockets are overloaded not just at positions on the floor but with players who play a similar style to one another.
篮球运动的意义已不再限于体育与游戏的范畴 ,越来越多地被赋于社会文化的意义。
The significence of basketball event not only confines within play & game but also endowed with society culture significance more and more.
今天,在正视国情的同时,也应在运动和戏剧中提倡不求功利的游戏精神,警惕当前西方“一切为了金牌与金钱”商业化潮流。
Pacing today's com-ercialization in the west which translates every prize into a gold mine , we should promote play spirit, a long suppressed Taoist tradition.
视讯游戏通过摄像头捕捉玩家的身体运动,然后使用捕捉的运动数据来操纵游戏,从而实现玩家与画面上各种物体的互动。
Through the capture of players' body movement, objects in the games can be controlled by the data obtained from the camera.
视讯游戏通过摄像头捕捉玩家的身体运动,然后使用捕捉的运动数据来操纵游戏,从而实现玩家与画面上各种物体的互动。
Through the capture of players' body movement, objects in the games can be controlled by the data obtained from the camera.
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