伤害输出职业决定了战斗的长度。
他们没有物理输出职业,我们多堆点魔抗吧。
They have no physical damagers. We can stack some magic resistance.
惩戒骑士可以如其他近战输出职业一样来提高他们的命中和熟练。
Retribution paladins can improve their hit or expertise like other melee DPS specs do.
猎人作为一个纯粹的物理输出职业,将和战士,盗贼等不再考虑续航的影响。
Hunter, as a purely physical output of occupation, will soldiers, thieves are no longer considered life impact.
暗黑破坏神三里每一个职业都是伤害输出职业,DPS是极其重要的,但是不管你走的是什么系的路线,你可以和自定攻击技能和一边控制自己的防御技能。
Every class in Diablo III is a 'DPS' class, and damage output is vitally important, but no matter your build, you can customize your defensive skills as much as your offensive ones.
我们当然不会随便就加强神圣的输出,那样有些职业恐怕就没有竞争力了。
We can't just buff Holy DPS "for free" without having a risk that other classes might not be able to compete.
职业和工作选择合适的家庭结构的女性,预计将有限制输出和成就事业。
Career choices or job selections by women fit the family structure, and it is expected that there will be be limited career output and achievement.
暗影-显然是一个持续输出的单体dps,并且在心灵枯萎的帮助下,可以成为最强力的AOE职业之一。
Shadow - Obviously a single target sustained DPS, with Mind Sear now should be one of the strongest AOE classes.
下面的实验证明这是错的:用任何职业,对一个怪物输出1000点伤害,然后停止任何动作。
The following experiment disproves this: take any class, do 1000 damage or so to a mob, then stop.
下面的实验证明这是错的:用任何职业,对一个怪物输出1000点伤害,然后停止任何动作。
The following experiment disproves this: take any class, do 1000 damage or so to a mob, then stop.
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