经过仔细的测试以及权衡,我决定抛弃EWA过滤技术转向GPU超采样的方式对基于点渲染的图像进行过滤。
During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.
经过仔细的测试以及权衡,我决定抛弃EWA过滤技术转向GPU超采样的方式对基于点渲染的图像进行过滤。
During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.
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