所有功能经过重新设计和游戏包含了几乎没有代码,由以前的游戏。
All features have been redesigned and the game contains virtually no code from the previous game.
更改按钮内容为:戈德史密斯电子计算学:艺术,媒体,音乐,设计和游戏。
Change button text to: Goldsmiths Computing: Arts, Media, Music, Design and Games.
这两个例子阐述了相对简单的自生原则,它们对于游戏设计和游戏分析都是有用的。
These two examples demonstrate the relative simplicity of generating principles that are both useful in a game design and game analysis.
我们试着在撰写脚本的同时,将关卡设计和游戏设计无缝地合并起来,这是最困难的部分。
What we tried while writing the script was to incorporate the level design and the design of the game itself so they blended seamlessly together. That was the toughest part.
这些患者还积极参与了有关游戏和练习的设计。
They also got involved in the design of the games and exercises.
这里设计和实现了一个双人对下的五子棋单机游戏。
Here designed and has realized one two person to under gobang single plane game.
操作方式和关卡设计非常棒,但是游戏最大的短板在于战斗过程。
The controls and level design are excellent, but the game's biggest letdown is the fighting mechanics.
通过两个芭比网站,女孩们能够自己设计服装,网络和玩游戏。
Through two Barbie websites, girls can design clothes, network and play games.
他用电子控制的图版和置有电脑芯片的游戏部件来设计游戏,这样棋盘就可以与玩家进行对话了。
He designed a game using electrically conductive paint and playing pieces with computer chips inside them, so that the board can talk to the players.
软件工程师们设计和试验各种各样的软件,有电脑游戏,操作系统和商业应用软件。
Software engineers design and test a variety of different types of software, from computer games to operating systems to business applications.
为运动、第一人称射击和比赛游戏设计的大多数多玩家在线游戏引擎足以处理16、32或64个并发玩家。
Most multiplayer online game engines created for sports, first-person shooter, and racing games can adequately handle 16, 32, or 64 concurrent players.
这些小企业还包括那些帮助人们打点第二人生的营销机构和设计公司、那些制造和销售游戏币的企业,以及那些提供虚拟世界内部服务的公司。
These include marketing agenciesand design firms that help people operate in Second Life, businesses that helpbuild and sell game pieces, and those that provide in-world services.
如同之前的视频游戏和时尚设计一样,“动漫真人秀”正在成为日本流行文化输出的一个重要组成部分。
Like video games and fashion designers before it, cosplay is becoming an important part of Japan's pop cultural imports.
这里的要点是,延迟会受到游戏引擎和客户机通信系统方面的设计决策的影响。
The point of all this is that latency is impacted by design decisions that lay at the heart of the game engine and the client communication system.
但是当你在电脑上玩游戏时,你只是在和电脑设计好了的人工智能玩。
But when you're playing a game on your PC, you're just playing a computer's artificial intelligence.
我设计了很多游戏和活动,让小朋友们快乐地学习关于奥林匹克精神的知识,我自己也学到了很多以前不知道的东西。
I designed a lot of games and activities, to let the children learn more about he o LYMPIC Spirit with fun.
所展示的内容(主要)是“纯”网页设计,我们已经尽量避免基于FLASH的游戏和广告。
This showcase (mostly) presents “pure” web designs; we’ve tried to avoid Flash-based games and advertising.
没错,iPad是设计用来阅读、游戏和媒体消费的。
Yes, the iPad is designed for reading, gaming, and media consumption.
游戏编写报告的SDL 用法,第 4 部分:lex和yacc 构建用于脚本和 GUI 设计的语法分析器 (developerWorks,2000 年 5 月)展示了作者如何使用 lex 和 yacc 为 游戏整合出一个配置文件解析器。
game-writing saga shows how the authors put together a configuration file parser for the game using lex and yacc.
根据这一观点,我建议在设计和实现在线游戏环境时应用业务模式,并解释模式的价值。
Given that perspective, I suggested the applicability of business patterns and explained their value when crafting and implementing an online games environment.
我介绍了模式,解释了它们在设计和实现在线游戏环境时的价值。
I introduced patterns and explained their value when crafting and implementing an online games environment.
也就是说,游戏设计者要根据娱乐性和经济因素决定一个游戏世界容纳的玩家数量。
That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.
比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
For example, my university had a department that offered several classes in game theory and game design.
罗素说到游戏的设计者也要负到指引父母如何与游戏和孩子交互的责任。
Russell says game designers should also take responsibility in guiding parents on how to interact with the games and their kids.
游戏单位的个性化设计和独特性给游戏增添了全新的深度,它也许不会被大家一眼所认出,但是却能够使我们回味无穷,让我们欲罢不能。
The unit personalities and intractability add a whole new depth to a game that may not be recognized on the surface, but for one reason or another keeps us coming back for more.
机器人设计师和电影与视频游戏人物动画设计者,面临一个悖论问题。
ROBOT-MAKERS and the animators who design characters for films and video games face a paradox.
机器人设计师和电影与视频游戏人物动画设计者,面临一个悖论问题。
ROBOT-MAKERS and the animators who design characters for films and video games face a paradox.
应用推荐