人的反应和对眩晕的耐受性会发生变化,相比与计算机或电视屏幕,视觉诱发的晕动症更容易发生在虚拟现实头盔的使用过程中。
People's responses and tolerance to sickness vary, and visually induced motion sickness occurs more readily in virtual reality headsets than with computer or TV screens.
结论:在实际用眼中,由于调节反应诱发屈光力变化范围以及角膜的像差补偿作用,正视眼总能维持较高的视觉质量。
In fact, most of the time the moderate volume of accommodation response and the corneal compensation of inter eye wavefront make a stable and qualified vision quality possible.
结论:在实际用眼中,由于调节反应诱发屈光力变化范围以及角膜的像差补偿作用,正视眼总能维持较高的视觉质量。
In fact, most of the time the moderate volume of accommodation response and the corneal compensation of inter eye wavefront make a stable and qualified vision quality possible.
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