该文给出一种独具特色的视景建模的软件系统。
This paper promote a special soft system of building view model.
因此,开发交通工程结构物视景建模软件是十分必要的。
Thus it is ne essary to develop a scenery modeling system of traffic engineering structure.
针对这一问题,本文对高等级公路视景建模及其可视化数据的生成进行了研究。
To this question, this paper has researched the scene modeling of expressway and the output of there visual data.
基于利用虚拟现实仿真技术,针对列车运行的视景模拟和列车事故的再现仿真,提出了完整的视景建模方法。
Based on use of virtual reality simulation technology for visual simulation of train operation and train accident reconstruction simulation, we made a complete visual modeling.
文中介绍了高等级公路三维视景的建模过程、实现方法,以及地形的简化技术。
This paper introduced the modeling process and realization method and terrain simplification of the freeway three-dimensional scene.
基于分布式交互仿真的视景仿真系统,对仿真结点的图形和网络处理能力提出较高的要求,需要在建模和算法上进行优化。
The visual simulation based on DIS raises a high demand on the graphics and the net processing ability of the simulation nodes, thus optimization in the modeling and choice of algorithms are required.
本文第四章具体研究了航海模拟器视景系统中建模技术。
Chapter four has made a concrete research on the modeling technology in the visual scene system of navigation simulator.
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
视景系统视觉建模的关键问题是碰撞检测。
Collision detection method is a key technology in visual system 's model designing in visual system.
详细介绍了虚拟视景的设计和实现,包括场景模型和飞机模型的建模方法、气候环境的渲染技术、多窗口显示的实现等。
The thesis used the Virtual Scene View technology to accomplish the visualization of the process of the experiment control system.
通过三维建模、虚拟场景配置、虚拟场景实时驱动三个步骤对视景系统进行实现,开发出一套适用于多机空战战法训练的飞行视景仿真系统。
According to the whole design, a flight training scene system is developed through three steps: three-dimensional modeling, virtual scene configuration and virtual scene real-time drive.
论文结合汽车驾驶模拟器视景系统的开发,对虚拟场景中的几何建模技术、声音建模技术进行了研究。
The thesis studies the VR modeling techniques of virtual scene and 3D sound according to the development of Visual Vehicle Simulation System.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
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