收入来源于广告,虚拟商品还有电子商务。
Revenues come from advertising, virtual goods, and e-commerce.
这些虚拟商品可以通过网络出售并换取真实货币。
These virtual commodities can then be sold over the Internet to make real money.
以下图片显示社交游戏的收益来源从广告转向虚拟商品销售。
Here's a slide that shows the shift from AD revenue to virtual goods sales.
本宝贝为电子资料,是虚拟商品,并非实体,所以不需要邮费。
The Baby of electronic information, is a virtual commodity, not physical, so no postage.
玩家需要为游戏时间或游戏里的虚拟商品付费,社交网络公司则从销售额中提成。
Players pay for play time or virtual goods within the games, and the social networks take a cut of the sales.
移动购物者已开始购买像钻戒和汽车之类的高价商品,而不仅仅是虚拟商品和铃声。
And mobile shoppers are buying high-ticket items like diamond rings and cars, not just virtual goods and ring tones.
而Zynga的投资者说流量的下跌对收入影响甚微,因为许多退出的玩家都不会购买虚拟商品。
And Zynga investors say the drop in traffic had little effect on revenue because many players who dropped out didn't buy virtual goods.
这些虚拟商品有75%来自叫做“黄金农民”的人群,他们积累游戏币并在随后待价出售。
About 75% of that comes from so-called "gold farmers" who stockpile game currencies to sell on later.
亚马逊和苹果等那些能够设置产品的零售价格的技术公司同样认为,数字产品不会高过虚拟商品的价值。
Technology firms such as Amazon and Apple can often set retail prices. Digital products can be less beautiful than physical ones.
公司也会让用户通过Paypal购买Facebook的信用,Facebook的信用能用来购买虚拟商品和礼物。
The company will also be using PayPal to allow users to buy Facebook Credits, which can be used to purchase virtual goods and gifts.
腾讯从1999年起进军即时通讯行业,与其他即时通讯软件不同,他开辟了通过出售增强QQ形象的虚拟商品和服务来赚钱的先河。
Tencent started in instant messaging in 1999 and unlike nearly everyone else, figured out a way to make money from it by selling virtual goods and services to enhance your avatar.
在电子商务中虚拟商品展示平台技术中,分别对基于几何模型的商品虚拟展示和基于图像的商品虚拟展示两种技术进行研究。
In the study of virtual product presentation for E-Commerce, we focus on the geometric model based product presentation and image-based product presentation.
此次错误似乎是Zynga在计算用户购买的虚拟商品在整个使用期的分摊价值时出了问题,但这一错误在2009年和2010年就不存在吗?
The issue seems to be the way in which Zynga used to amortize the value of virtual goods users purchased over their lifetimes, but wouldn't that issue also have existed in 2009 or 2010?
这对于像Zynga这样的虚拟商品供应商来说,简直是太酷了(其毛利润达到100%,成本为零),但对几乎所有其他商家来说,却很糟糕。
That's cool for a virtual-goods purveyor like Zynga (whose gross margins on a product that costs nothing are 100%) but bad for almost any other merchant.
脸谱(Facebook)似乎也正在建立自己的支付系统,使购买者无论是在自己的社交网站上还是在其他网站上购买虚拟商品都能运用该系统进行支付。
Facebook appears to be building its own payment system for virtual goods purchased on its social network and on external sites.
Flurry公司的分析显示,在2010年间,手机应用的两类主要收入来源已经发生了位置转换,虚拟商品的销售额已经远超广告成为应用的主要收入来源。
Flurry's analysis revealed that, during 2010, there has been a shift away from advertising to virtual good sales as the major source of revenue for apps in these two categories.
它收购了Slide和Jambool,这是两家为社交网络制造应用、虚拟商品以及货币的公司,以及Angstro这家制造工具来进行社交服务之间的信息交换的公司。
It acquired Slide and Jambool, which made apps and virtual goods and currency for social networks, and Angstro, which built tools to exchange information among social services.
许多情况下,设计师把购物车局限于它的主要功能——表示客户从网店购买的商品的虚拟存放地。
In most cases designers limit the shopping cart to its primary function - to stand for the virtual holding place for any products a customer selects from the online store.
或许最重要的是用户可以用Facebook信贷购买Deals,这为虚拟货币和现实商品和服务铺平了一天道路。
Perhaps most importantly, users can buy Deals using Facebook Credits, paving a smooth path between a virtual currency and real-world goods and services.
据世界银行估计,虚拟游戏商品的全球市场约为30亿美元,对于欠发达国家的玩家来说,这是一个充满吸引力的选择。
The World Bank estimates the global market for virtual game goods is around $3 billion, making it an attractive option for gamers in less developed countries.
eBay现在不光拍卖人们的旧货了,它的虚拟商店中还出售明码标价的新商品。
From auctioning people's old stuff, eBay now also hosts fixed-priced virtual shops offering new goods for sale.
画廊主人可以从3种规格中挑选虚拟展台来展示他们的商品,而支付费用仅是传统画展的五分之一。
Gallery owners can choose between three sizes of virtual booths for their wares, for about one-fifth as much as a traditional art fair charges.
通过预估客户喜欢的商品,并将这些商品放到虚拟商店的前沿,亚马逊网站卖出了价值数十亿美元的商品。
Amazon sells billions of dollars worth of merchandise by predicting what each customer is interested in and putting it in the front of the virtual store.
虽然虚拟化出现是在几十年前,但通过商品硬件的使用,它真正的潜力现在才被认识到。
Although virtualization was created decades ago, its true potential is now being realized through the use of commodity hardware.
虽然虚拟化出现是在几十年前,但通过商品硬件的使用,它真正的潜力现在才被认识到。
Although virtualization was created decades ago, its true potential is now being realized through the use of commodity hardware.
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