下面是展开图的网格物体,我们准备在他的上面绘制贴图。
光滑-通过向连接顶点的重心移动每个顶点来光滑一个网格物体。
Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.
初始拓扑网格物体连接到空间内六个分布式锚点,形成了一个重复的表面张力。
An initial topological mesh object, connecting on six distributed anchor points within the space, is submitted to an iterative surface tension process.
批处理动态物体需要在每个顶点上进行一定的开销,所以动态批处理仅支持小于900顶点的网格物体。
Batching dynamic objects has certain overhead per vertex, so batching is applied only to meshes containing less than 900 vertex attributes in total.
如果能够避免缩放,尽量避免。尽量在3d建模软件中按实际物体大小,或者在网格物体导入设置中设置好。
If you can avoid scaling, do so. Try to have the scales of your object finalized in your 3d modeling application, or in the Import Settings of your mesh.
如果能够避免缩放,尽量避免。尽量在3d建模软件中按实际物体大小,或者在网格物体导入设置中设置好。
If you can avoid scaling, do so. Try to have the scales of your object finalized in your 3d modeling application, or in the Import Settings of your mesh.
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